Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-27 | Add detection of another version of the Black Cauldron. (See bug #2628354). | Matthew Hoops | |
svn-id: r38936 | |||
2009-02-17 | Add detection for the Space Quest 3.5 fan game. | Matthew Hoops | |
svn-id: r38450 | |||
2009-02-16 | Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require ↵ | Travis Howell | |
the older platform value of 20. svn-id: r38341 | |||
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis | |
svn-id: r36279 | |||
2009-02-11 | Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys" | Filippos Karapetis | |
svn-id: r36266 | |||
2009-02-07 | Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, ↵ | Kari Salminen | |
reported by Muyfa666 on the forums and in the bug report #2565036). svn-id: r36246 | |||
2009-01-30 | do not include common/debug.h from common/util.h | Max Horn | |
svn-id: r36143 | |||
2009-01-30 | Renamed SpecialDebugLevel to DebugChannel | Max Horn | |
svn-id: r36142 | |||
2009-01-29 | Moved AdvancedDetector from common/ to engines/ | Max Horn | |
svn-id: r36132 | |||
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2009-01-27 | Protect save slot 0 from being overwritten and/or deleted by the GMM ↵ | Filippos Karapetis | |
save/load menus svn-id: r36112 | |||
2009-01-27 | remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059) | Willem Jan Palenstijn | |
svn-id: r36110 | |||
2009-01-27 | typo | Willem Jan Palenstijn | |
svn-id: r36109 | |||
2009-01-23 | Renamed FSNode::openForReading / openForWriting to createReadStream / ↵ | Max Horn | |
createWriteStream, again to make ownership of the returned stream clear svn-id: r36014 | |||
2009-01-18 | Removed unused defines, cleaned up some more defines and reduced the places ↵ | Filippos Karapetis | |
where static data is read from the game's executable svn-id: r35916 | |||
2009-01-18 | Removed some unused defines in Mickey's Space Adventure, and removed a case ↵ | Filippos Karapetis | |
where static data was read from the game's executable svn-id: r35901 | |||
2009-01-18 | fix another regression from the RTL branch merge | Matthew Hoops | |
svn-id: r35888 | |||
2009-01-12 | consistency fix and add a new line | Matthew Hoops | |
svn-id: r35831 | |||
2009-01-11 | Fix regression when gameids were los for some fanmade games | Eugene Sandulenko | |
svn-id: r35827 | |||
2009-01-08 | Fixed slight regression | Filippos Karapetis | |
svn-id: r35791 | |||
2009-01-08 | Give more detailed info on recently added KQ4 detection entry (It's KQ4 ↵ | Kari Salminen | |
v2.0, released on 1988-07-27 and it uses PC AGI 3.002.086). svn-id: r35787 | |||
2009-01-08 | Fix bug #2455850: "LSL: missing Polish MD5" and add Polish LSL1 demo along ↵ | Eugene Sandulenko | |
the way. svn-id: r35782 | |||
2009-01-07 | Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games" | Eugene Sandulenko | |
svn-id: r35771 | |||
2009-01-07 | Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by ↵ | Kari Salminen | |
UsualNoise on ScummVM forums. svn-id: r35770 | |||
2009-01-07 | Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version" | Eugene Sandulenko | |
svn-id: r35769 | |||
2009-01-07 | Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping" | Eugene Sandulenko | |
svn-id: r35767 | |||
2009-01-06 | Added a few more shouldQuit() checks. It's now possible to quit while, for | Torbjörn Andersson | |
instance, Leisure Suit Larry is waiting for you to enter your age. svn-id: r35761 | |||
2009-01-05 | fix quitting in Mickey's Space Adventure as well as other minor cleanup | Matthew Hoops | |
svn-id: r35735 | |||
2009-01-05 | fix infinite loop when trying to quit in Troll's Tale | Matthew Hoops | |
svn-id: r35734 | |||
2009-01-04 | fix infinite loop when trying to quit in Winnie | Matthew Hoops | |
svn-id: r35732 | |||
2009-01-03 | Considerably shortened the detection table with use of macros. | Eugene Sandulenko | |
svn-id: r35702 | |||
2009-01-03 | Formatting | Eugene Sandulenko | |
svn-id: r35701 | |||
2009-01-02 | Fix bugs #1940871: "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918: | Eugene Sandulenko | |
"AGI GR: Text wrapping broken on long strings in the mines" by replacing our text wrap routine with one based on GBAGI. Also made debug messages more clear. svn-id: r35664 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-19 | Allow quitting / returning to launcher while showing "selection boxes", e.g. the | Torbjörn Andersson | |
pause game dialog. svn-id: r35445 | |||
2008-12-19 | Allow quitting/returning to launcher while in the save/load dialog. I don't | Torbjörn Andersson | |
know if there are other such spots that need to be fixed as well. svn-id: r35442 | |||
2008-12-19 | Clicking in the scrollbar always caused the save/load list to scroll down a ↵ | Torbjörn Andersson | |
page. Now it can scroll up a page again. svn-id: r35441 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-11-20 | AGI: fsnodeNameEqualsIgnoreCase and FSNode usage should be replaced by SearchMan | Max Horn | |
svn-id: r35130 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-10 | AGI save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34989 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-06 | Fix for bug #2071125 - "MICKEY: Mouse movement", by using the ↵ | Filippos Karapetis | |
waitForTimer() function from the SCUMM engine svn-id: r34914 | |||
2008-11-06 | Simplified AdvancedMetaEngine::fallbackDetect usage | Max Horn | |
svn-id: r34909 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-23 | Pushed down some header deps | Max Horn | |
svn-id: r34845 | |||
2008-10-13 | Patch #2131406: AGI: Fix Crash with Apple][ Instruments. | Kari Salminen | |
Applied the patch as it is, thanks clone2727. Now Apple IIGS AGI games don't crash anymore if the instruments (They're in *.SYS16) or the instrument samples (They're in SIERRASTANDARD) aren't found. svn-id: r34798 |