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AgeCommit message (Expand)Author
2007-12-10Save game header is 32 bits, not 16Filippos Karapetis
2007-12-10Oops, fixed some problems with the last commitFilippos Karapetis
2007-12-10It's now possible again to import saved games from the original interpreter o...Filippos Karapetis
2007-12-09cleanupMax Horn
2007-12-09cleanupMax Horn
2007-12-08Saving and loading in Winnie the Pooh should now be endian and alignment safe...Filippos Karapetis
2007-12-08Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSIONFilippos Karapetis
2007-12-08The variables nFrame and iItem can also have negative valuesFilippos Karapetis
2007-12-08Saving and loading in Mickey's Space Adventure should now be endian and align...Filippos Karapetis
2007-12-08Fix compiler warningMax Horn
2007-12-06Move AGI engine back to custom line drawing routine as it caused regressionsEugene Sandulenko
2007-12-05Remove now obsolete commentFilippos Karapetis
2007-11-28Fixes Mickey and Gold rush. Not the cleanest fix but tested and worksStuart George
2007-11-28Update mouse coordinates onn *all* mouse events, i.e. also after click eventsMax Horn
2007-11-28Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 circle...Stuart George
2007-11-25Switch AGI to common drawLine() as wellEugene Sandulenko
2007-11-24Removed some unnecessary code which was common for two casesFilippos Karapetis
2007-11-23Minimized screen updates for Mickey's Space Adventure, and correctly set the ...Filippos Karapetis
2007-11-23cleanupMax Horn
2007-11-22Objects in Mickey's Space Adventure are shown correctly nowFilippos Karapetis
2007-11-22Change the AGI image stack to use Common::StackMax Horn
2007-11-22Refactore the AGI floodfill codeMax Horn
2007-11-21CleanupFilippos Karapetis
2007-11-21Fixed usage of Common::Stack.Johannes Schickel
2007-11-21Oops, Common::Stack should be used instead of Common::FixedStackFilippos Karapetis
2007-11-21Common::FixedStack is used now for AGI flood fill routinesFilippos Karapetis
2007-11-20Fix regression with the menusFilippos Karapetis
2007-11-20Cleanup and simplificationFilippos Karapetis
2007-11-20Muting the compiler :PSven Hesse
2007-11-20Slight fix for the sound in Mickey's Space AdventureFilippos Karapetis
2007-11-20Implemented music in Mickey's Space Adventure, thanks to the now common softs...Filippos Karapetis
2007-11-19Oops, made _speakerStream private againFilippos Karapetis
2007-11-19_speakerStream should be public. Also, when preAGI engine closes, the speaker...Filippos Karapetis
2007-11-19oops. that's what last minute moves may result in.Eugene Sandulenko
2007-11-19Hook PC Speaker to Troll's Tale. Though pitch and duration are wrongEugene Sandulenko
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-10-31Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"Filippos Karapetis
2007-10-31Added a FIXME-comment and a warning to the unknown test command 19.Kari Salminen
2007-10-31Fix for bug #1745950 (GR: Birds stuck in opening screen (Amiga version)).Kari Salminen
2007-10-13Fixing compilationSven Hesse
2007-10-13Add a debug console in Winnie (patch by clone2727)Filippos Karapetis
2007-09-24objects now work in Winnie C64Matthew Hoops
2007-09-24allow Winnie Apple II to start up, however room images are slightly distorted...Matthew Hoops
2007-09-24fix regression in the inventory from r28995Matthew Hoops
2007-09-24ok, really get rid of "object 41" now -- didn't realize that the rnd function...Matthew Hoops
2007-09-23Rename class variables to conform our coding guidelines.Eugene Sandulenko
2007-09-23Rename class variables to conform our code conventionsEugene Sandulenko
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
2007-09-23Cleanup. Also, changed isBigEndian to be a booleanFilippos Karapetis
2007-09-23Add Tigger and Mist events implementationEugene Sandulenko