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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Author
2016-02-04
AGI: Restrict hide.mouse to AGI3 only
Martin Kiewitz
2016-02-04
AGI: Fix Hold-Key-Mode implementation
Martin Kiewitz
2016-02-04
AGI: Fix mouse code for transitions
Martin Kiewitz
2016-02-04
AGI: Add verbose flags to debug command screenobj
Martin Kiewitz
2016-02-04
AGI: Fix cursor position after save game descr.
Martin Kiewitz
2016-02-04
AGI: More accurate menu mouse support
Martin Kiewitz
2016-02-04
AGI: Add Atari ST system UI buttons
Martin Kiewitz
2016-02-04
AGI: Add buttons to save/restore verify dialogs
Martin Kiewitz
2016-02-04
AGI: Add Amiga system UI buttons
Martin Kiewitz
2016-02-04
AGI: Add Apple IIgs system UI buttons
Martin Kiewitz
2016-02-04
AGI: Fix disabled look to work properly in menus
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Macintosh
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Apple IIgs
Martin Kiewitz
2016-02-03
AGI: Message box mouse support
Martin Kiewitz
2016-02-03
AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMER
Martin Kiewitz
2016-02-03
AGI: Increase time delay for Apple IIgs
Martin Kiewitz
2016-02-03
AGI: Remove unused initialized variable
Martin Kiewitz
2016-02-03
AGI: Remove _game.state, not needed anymore
Martin Kiewitz
2016-02-03
AGI: Change cycle delay handling, seems to fix GR
Martin Kiewitz
2016-02-03
AGI: Cycle event processing changed
Martin Kiewitz
2016-02-03
AGI: Call update screen in have.key for now
Martin Kiewitz
2016-02-03
AGI: Make inner loop handlers consistent
Martin Kiewitz
2016-02-03
AGI: Implement messageBox() as inner loop
Martin Kiewitz
2016-02-03
AGI: Remove Gold Rush workaround, no longer needed
Martin Kiewitz
2016-02-03
AGI: Fix regression of have.key changes
Martin Kiewitz
2016-02-02
AGI: add drawCharacterOnDisplay()
Martin Kiewitz
2016-02-02
AGI: Remove inputMode, not needed anyore
Martin Kiewitz
2016-02-02
AGI: test commands cleanup
Martin Kiewitz
2016-02-02
AGI: Use inner loop functionality for have.key
Martin Kiewitz
2016-02-02
AGI: Don't pause in game timer while in menus
Martin Kiewitz
2016-02-02
AGI: code formatting
Martin Kiewitz
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-02-02
AGI: Add WORKAROUND comment to "render after menu"
Martin Kiewitz
2016-02-02
AGI: Don't use status row for menu mouse trigger
Martin Kiewitz
2016-02-02
AGI: Render after menu, when playarea starts at 0
Martin Kiewitz
2016-02-02
AGI: mouse support for menu
Martin Kiewitz
2016-02-02
AGI: changed debug msg VGA font -> PC BIOS font
Martin Kiewitz
2016-02-01
AGI: change how menus are triggered on Non-PC
Martin Kiewitz
2016-02-01
AGI: Pass vm pointer directly to commands
Martin Kiewitz
2016-02-01
AGI: Rename _game.lognum to _game.curLogicNr
Martin Kiewitz
2016-02-01
AGI: Change _game.exitAllLogics to boolean
Martin Kiewitz
2016-02-01
AGI: Remove _game.hasPrompt, no longer needed
Martin Kiewitz
2016-02-01
AGI: Remove old clockEnabled boolean
Martin Kiewitz
2016-02-01
AGI: Fix pause command effectively freezing game
Martin Kiewitz
2016-02-01
AGI: Revert revert the keyboard handling changes
Martin Kiewitz
2016-02-01
AGI: Improve original save/load menus
Martin Kiewitz
2016-02-01
AGI: Keyboard handling change
Martin Kiewitz
2016-02-01
AGI: implement predictive dialog
Martin Kiewitz
2016-01-31
AGI: fix warnings
Martin Kiewitz
2016-01-31
AGI: Remove unused variable
Eugene Sandulenko
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