Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-12 | Patch #1678264: "AGI: Extending the number of save slots" | Eugene Sandulenko | |
svn-id: r26098 | |||
2007-03-10 | Fixed error handling: we count the command itself in argc, and returning false | Torbjörn Andersson | |
means "close the debug console" which probably isn't what we want. svn-id: r26050 | |||
2007-03-08 | Replaced uses of fprintf() with warning() or error() | Max Horn | |
svn-id: r26022 | |||
2007-02-26 | Fix alignment issues in wince port. | Kostas Nakos | |
This patch/bug is closely related to the behavior shown in agos engine (see https://sourceforge.net/tracker/?func=detail&aid=1657436&group_id=37116&atid=418822). Every time structs are used to extract data from a buffer, these structs have to be packed. It is not OK to assume that the compiler does not pad the struct, or that it doesn't have alignment assumptions voodoo (see cited patch). svn-id: r25881 | |||
2007-02-26 | Removing dead code | Max Horn | |
svn-id: r25878 | |||
2007-02-23 | Put back DDP entries, but #if 0 them for future reference and prevent | Eugene Sandulenko | |
anyone from adding them again. svn-id: r25801 | |||
2007-02-20 | Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me | Max Horn | |
svn-id: r25752 | |||
2007-02-20 | More header consistency fixes. (Actually, there was nothing at all to keep | Torbjörn Andersson | |
font.h from being included multiple times.) svn-id: r25744 | |||
2007-02-19 | AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine ↵ | Stuart George | |
2.01, all DDP versions are booter disks and thus 'hacks' and is buggy under any agi version other than 2.01 (2.272 and 2.089 dont work correctly). This will also stop bug reports coming in for DDP svn-id: r25711 | |||
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just ↵ | Max Horn | |
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | made rtrim() and ltrim() global functions, to reduce code duplication (it ↵ | Gregory Montoir | |
seems parallaction/parser.cpp code re-use them too svn-id: r25564 | |||
2007-02-13 | Fixed compilation | Max Horn | |
svn-id: r25552 | |||
2007-02-13 | added GF_AGIMOUSE for all fangames who seem to use it | Joachim Eberhard | |
svn-id: r25551 | |||
2007-02-13 | Add FNAMADE_LF() macro | Eugene Sandulenko | |
svn-id: r25550 | |||
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko | |
svn-id: r25549 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Fix Apocalyptic Quests. | Eugene Sandulenko | |
svn-id: r25546 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-12 | autodistinguish sq2 2.0F dos+amiga | Joachim Eberhard | |
svn-id: r25516 | |||
2007-02-12 | Fingolfin's patch for improving dictionary loading speed. Applied as is. | Eugene Sandulenko | |
svn-id: r25503 | |||
2007-02-12 | Merged the "palette manager" into the cursor manager. It was only used to | Torbjörn Andersson | |
manage *cursor* palettes, so the name was misleading. svn-id: r25500 | |||
2007-02-11 | Make the mouse cursor white (instead of green) with a black outline on | Torbjörn Andersson | |
platforms that support cursor palettes. Changed the cursor design slightly. It's not necessarily better than the old one, but it matches the arrow cursor used in early SCI games, which seems appropriate. svn-id: r25499 | |||
2007-02-11 | Improve detection. Remove redundant md5s | Eugene Sandulenko | |
svn-id: r25486 | |||
2007-02-10 | Make Amiga v3 games work. | Eugene Sandulenko | |
svn-id: r25477 | |||
2007-02-10 | Speed up loading of pred.txt, by using a sort algorithm that doesn't choke ↵ | Max Horn | |
on pre-sorted data as our current (sloooow) Common::sort does svn-id: r25476 | |||
2007-02-10 | Get rid of AGI_AMIGA and use platform setting instead. | Eugene Sandulenko | |
svn-id: r25469 | |||
2007-02-10 | fixing Amiga games detection | Joachim Eberhard | |
svn-id: r25468 | |||
2007-02-10 | Patch #1637824: AGI: Allow mouse use in save / load dialogs | Eugene Sandulenko | |
svn-id: r25467 | |||
2007-02-10 | minor consistency improvement for dates | Joachim Eberhard | |
svn-id: r25461 | |||
2007-02-10 | make extra info consistent and add missing dates | Joachim Eberhard | |
svn-id: r25459 | |||
2007-02-10 | Select default render mode based on platform: Amiga mode for Amiga games, EGA | Torbjörn Andersson | |
mode for PC games. You can, of course, still override it. svn-id: r25457 | |||
2007-02-10 | remove redundant LSL1 DOS | Joachim Eberhard | |
svn-id: r25456 | |||
2007-02-09 | Fixed syntax error. | Torbjörn Andersson | |
svn-id: r25449 | |||
2007-02-09 | Correct detection of Amiga versions | Joachim Eberhard | |
svn-id: r25448 | |||
2007-02-09 | Correct entry for mh1 | Joachim Eberhard | |
svn-id: r25447 | |||
2007-02-09 | Minor consistency improvements | Joachim Eberhard | |
svn-id: r25446 | |||
2007-02-09 | Added all info on games from Sarien | Joachim Eberhard | |
svn-id: r25445 | |||
2007-02-07 | Add md5s reported in bugreport #1654500 "AGI: Some MD5 checksums" | Eugene Sandulenko | |
svn-id: r25422 | |||
2007-02-04 | Use full game titles for the official AGI games (small exception: we also ↵ | Max Horn | |
number part 1 of series, to avoid user confusion) svn-id: r25385 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-03 | Fixing various doxygen warnings | Max Horn | |
svn-id: r25362 | |||
2007-02-01 | Fixed warning. | Torbjörn Andersson | |
svn-id: r25325 | |||
2007-01-30 | Removed Unicode from some fanmade game titles. | Eugene Sandulenko | |
Assigned separate ids to some fanmade games. svn-id: r25271 | |||
2007-01-29 | Added Gold Rush 3.5 md5sum | Stuart George | |
svn-id: r25270 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2007-01-28 | Add more paramteres to AdvancedDetector. Not used yet. | Eugene Sandulenko | |
svn-id: r25241 | |||
2007-01-27 | Moved the setupPremix() calls to initSound() and deinitSound(), instead of the | Torbjörn Andersson | |
sound manager's constructor/destructor. Maybe this will fix the rare crashes on startup? svn-id: r25225 |