aboutsummaryrefslogtreecommitdiff
path: root/engines/agi
AgeCommit message (Expand)Author
2016-02-13AGI: Add another situation that needs artificial delayMartin Kiewitz
2016-02-13AGI: Apple IIgs time delay override SQ1 completedMartin Kiewitz
2016-02-13AGI: Adding seconds of current time to saved gamesMartin Kiewitz
2016-02-13AGI: Apple IIgs time delay override KQ4 data addedMartin Kiewitz
2016-02-13AGI: Apple IIgs time delay override SQ2 data addedMartin Kiewitz
2016-02-13AGI: Add time delay overwrite for AppleIIgsMartin Kiewitz
2016-02-11AGI: Rename nonBlockingText -> artificialDelayMartin Kiewitz
2016-02-10AGI: Remove unused methodMartin Kiewitz
2016-02-10AGI: CleanupMartin Kiewitz
2016-02-10AGI: Init video before font + text initMartin Kiewitz
2016-02-09AGI: Use special Apple IIgs SQ1 palette for SQ1Martin Kiewitz
2016-02-09AGI: Fix warningMartin Kiewitz
2016-02-09AGI: Fix invalid coordinate warnings for spritesMartin Kiewitz
2016-02-09AGI: Only set VAR_KEY,when no controller/directionMartin Kiewitz
2016-02-09AGI: Hold-Key: only send stationary for directionsMartin Kiewitz
2016-02-09AGI: Fix skip auto-save slot code for auto-saveMartin Kiewitz
2016-02-09AGI: Check xPos/yPos when building sprite listsMartin Kiewitz
2016-02-09AGI: Cut menu in case menu names are too longMartin Kiewitz
2016-02-09AGI: Change set.simple string copy codeMartin Kiewitz
2016-02-09AGI: Fix various CIDsMartin Kiewitz
2016-02-07AGI: Resource checking for setView/setLoop/setCelMartin Kiewitz
2016-02-07AGI: Stop set.simple getting called for <2.425Martin Kiewitz
2016-02-07AGI: Do not set TIME_DELAY at all on restartMartin Kiewitz
2016-02-07AGI: Fix regression from stringWordWrap rewriteMartin Kiewitz
2016-02-06AGI: Move debugger to Ctrl-Shift-DMartin Kiewitz
2016-02-06AGI: Switch to CLUT3 for Macintosh as defaultMartin Kiewitz
2016-02-05AGI: Adding Macintosh palettes for GR+SQ2Martin Kiewitz
2016-02-05AGI: Make it possible to also force CGA/EGA/VGAMartin Kiewitz
2016-02-05AGI: fix build powf() -> pow()Martin Kiewitz
2016-02-05AGI: Render mode Macintosh addedMartin Kiewitz
2016-02-05AGI: GfxMgr::drawBox now using kRenderMacintoshMartin Kiewitz
2016-02-05AGI: Rewrote stringWordWrap()Martin Kiewitz
2016-02-04AGI: Restrict hide.mouse to AGI3 onlyMartin Kiewitz
2016-02-04AGI: Fix Hold-Key-Mode implementationMartin Kiewitz
2016-02-04AGI: Fix mouse code for transitionsMartin Kiewitz
2016-02-04AGI: Add verbose flags to debug command screenobjMartin Kiewitz
2016-02-04AGI: Fix cursor position after save game descr.Martin Kiewitz
2016-02-04AGI: More accurate menu mouse supportMartin Kiewitz
2016-02-04AGI: Add Atari ST system UI buttonsMartin Kiewitz
2016-02-04AGI: Add buttons to save/restore verify dialogsMartin Kiewitz
2016-02-04AGI: Add Amiga system UI buttonsMartin Kiewitz
2016-02-04AGI: Add Apple IIgs system UI buttonsMartin Kiewitz
2016-02-04AGI: Fix disabled look to work properly in menusMartin Kiewitz
2016-02-03AGI: Add different window frames for MacintoshMartin Kiewitz
2016-02-03AGI: Add different window frames for Apple IIgsMartin Kiewitz
2016-02-03AGI: Message box mouse supportMartin Kiewitz
2016-02-03AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMERMartin Kiewitz
2016-02-03AGI: Increase time delay for Apple IIgsMartin Kiewitz
2016-02-03AGI: Remove unused initialized variableMartin Kiewitz
2016-02-03AGI: Remove _game.state, not needed anymoreMartin Kiewitz