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AgeCommit message (Expand)Author
2007-08-04Fixes compilation error C2666: 'pow' : 7 overloads have similar conversions o...Kari Salminen
2007-08-04Some Apple IIGS sound chip playing mode defines etc.Kari Salminen
2007-08-04Tell the user if saving a game fails. (I haven't tested the saveGameSimple()Torbjörn Andersson
2007-08-03Added Apple IIGS arrow cursor data.Kari Salminen
2007-08-03Figured out most missing parts of the Apple IIGS sample header. Added methods...Kari Salminen
2007-08-02Added reading of volume parameter from Apple IIGS AGI sample header.Kari Salminen
2007-08-02Added methods for reading Apple IIGS AGI samples and creating AudioStream-obj...Kari Salminen
2007-08-01Added data for the Atari ST AGI palette and Apple IIGS AGI palettes V1 and V2.Kari Salminen
2007-07-27AGI game strings which are substituted in game texts may contain values as we...Filippos Karapetis
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...Filippos Karapetis
2007-07-16Porting DS word completion keyboard changes from branch0-10-0.Neil Millstone
2007-07-15Added 3 different Amiga AGI palettes (From oldest to newest). Changed initPal...Kari Salminen
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have men...Filippos Karapetis
2007-07-11Cleaned up commentsFilippos Karapetis
2007-07-11Enable menus for Space Quest 1 (PC) 1.1AFilippos Karapetis
2007-07-11Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like wi...Filippos Karapetis
2007-07-11Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate eve...Filippos Karapetis
2007-07-10Fixed bug #1751385 ("LSL: Impossible to enter "Number 9""), which wasTorbjörn Andersson
2007-07-10Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.Kari Salminen
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...Kari Salminen
2007-07-10For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple)Torbjörn Andersson
2007-07-10Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ...Kari Salminen
2007-07-10Change AgiTextColor's default color to black text on white background.Kari Salminen
2007-07-10Add AgiButtonStyle and create correct style according to render mode (Support...Kari Salminen
2007-07-09Fix for bug #1742432 - AGI: Engine crashes if no game is detectedFilippos Karapetis
2007-07-09Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"Filippos Karapetis
2007-07-06Only redraw the save/load dialog when something in it has changed.Torbjörn Andersson
2007-07-06Added data for an Amiga-style busy mouse cursor (An hourglass). Not used yet ...Kari Salminen
2007-07-06Added Amiga-style mouse cursor. Used with Amiga-render mode.Kari Salminen
2007-07-06Tidied up and simplified AGI mouse cursor management.Kari Salminen
2007-07-02Adding hooks for word completion interface on DS portNeil Millstone
2007-07-01Removing non-ASCII chars from source codeMax Horn
2007-06-29Oops. An extra comma in the enum list's end. Removed.Kari Salminen
2007-06-29Set AGI monitor type variable (vMonitor/v26) according to render mode.Kari Salminen
2007-06-28Removed superfluous comment and converted an int to bool conversion to a more...Kari Salminen
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
2007-06-22AGI: Properly handle backspace key on all systems, not just OS XMax Horn
2007-06-21Use KEYCODE constants.Torbjörn Andersson
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ...Kari Salminen
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ...Kari Salminen
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2...Kari Salminen
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
2007-06-20svn-id: r27561Kari Salminen