Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-07-15 | AGI: Mark fall-through. Detected by CID 1003771 | Eugene Sandulenko | |
2013-07-15 | AGI: Fix CID 1003768. Missing break in switch | Eugene Sandulenko | |
2013-07-15 | AGI: Fix CID 1003769. Missing break in switch | Eugene Sandulenko | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-06-06 | ALL: Fix typo (succesful -> successful) | Willem Jan Palenstijn | |
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this. | |||
2013-05-11 | AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game" | Filippos Karapetis | |
We now only test for events in testKeypressed() without updating the game cycle at all (NAGI doesn't update the game cycle either). This fixes the slowdowns in some animations where have.key() is issued, like Manannan's lightnings in the intro of KQ3 and the bullets in the intro of PQ1 | |||
2013-05-11 | AGI: Remove obsolete TODO | Filippos Karapetis | |
We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415 | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-05-02 | AGI: Fix unitialized variables. CID 1002922 | Eugene Sandulenko | |
2013-04-27 | AGI: Null terminate string. CID 1003890 | Eugene Sandulenko | |
2013-04-27 | AGI: Null terminate string. CID 1003889 | Eugene Sandulenko | |
2013-04-27 | AGI: Null terminate string. CID 1003888 | Eugene Sandulenko | |
2013-04-21 | AGI: Fix delete/delete[] | Willem Jan Palenstijn | |
2013-04-21 | AGI: Fix sound deinit. CID 1004128 | Eugene Sandulenko | |
We really left sound gen leaked with preagi games. | |||
2013-04-18 | AGI: Silence another clang var | Max Horn | |
Reading an array without using the resulting value has no effect. In any case, this code still looks like it may be broken, so somebody who knows more about AGI should perhaps investigate this closer. | |||
2013-04-18 | AGI: Get rid of unused SoundMgr parameters | Max Horn | |
2013-04-18 | AGI: Fix typo in issetv opcode | Willem Jan Palenstijn | |
This fixes bug #3611262 | |||
2013-01-26 | JANITORIAL: Enforce "} // End of namespace" with a single space after }. | Johannes Schickel | |
2013-01-09 | AGI: Silence C++11 narrowing warning. | Johannes Schickel | |
2012-11-07 | AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush | Filippos Karapetis | |
Both games use an additional parameter for show.mouse and hide.mouse. Ignoring these confused the script parser, which started parsing junk. Fixes bugs #3577754 and #3426946. | |||
2012-11-06 | AGI: Some cleanup of the debug console | Filippos Karapetis | |
- Merge the two different room debug commands in Mickey - Remove the "crc" stub console command | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-08-15 | AGI: Replace detector printf usage with logMessage. | Alyssa Milburn | |
2012-06-10 | GUI: Refactor default savegame description creation. | Johannes Schickel | |
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP. Now I added a method to SaveLoadChooser instead, which takes care of this. This might not be the best placement of such a functionality, thus I added a TODO which talks about moving it to a better place. | |||
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-05-03 | AGI: Proper handling of the cancel button when saving/loading | Filippos Karapetis | |
2012-03-27 | AGI: Add played time information to saved games | Filippos Karapetis | |
2012-03-27 | AGI: Use the ScummVM dialogs for saving/loading | Filippos Karapetis | |
An option has been added to use the original ones, if needed | |||
2012-03-26 | AGI: Fix compilation on NDS, broken due to predictive text changes. | D G Turner | |
2012-03-25 | GUI: Move predictive dialog to common gui | Oleksiy Kurochko | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-22 | ALL: Fix some signed/unsigned comparison warnings. | Johannes Schickel | |
2012-02-21 | Merge pull request #182 from fingolfin/forbid-ctype | Willem Jan Palenstijn | |
ALL: Avoid using is* macros from ctype.h | |||
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-15 | JANITORIAL: Fix whitespace in pointer template arg | Tarek Soliman | |
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2012-01-07 | AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting" | Filippos Karapetis | |
2012-01-06 | AGI: Fix stuck next button when switching back to predictive mode | Willem Jan Palenstijn | |
2012-01-06 | AGI: Clean up predictive matching | Willem Jan Palenstijn | |
Specifically: * Don't enable the 'next' button in predictive mode when we don't have a full match. Doing this didn't make sense since you'd iterate over a seemingly arbitrary set of completions instead of all possible ones. * Do only a single binary search. * Fix the width of the mode button for mouse press detections. | |||
2012-01-06 | AGI: Fix ignoring some exact matches in predictive input | Willem Jan Palenstijn | |
The matcher now always tries an exact match before trying an inexact one. Together with 41ba2433f, this fixes bug #3470080. | |||
2012-01-06 | AGI: Fix predictive input binary search | Willem Jan Palenstijn | |
Note that there are still issues with this input mode. If the binary search hits a prefix match before finding the full match, it won't recognize the full match. (Example: typing "buy" will show "buz" because it's aiming for "buzzard" without realizing "buy" exists.) | |||
2011-12-18 | Merge pull request #131 from digitall/goto_considered_harmful | David Turner | |
Goto Considered Harmful... The following commits should improve the ScummVM code structure by reducing the number of gotos used in various engine code. They should implement identical functionality, but without using goto and without the result being less readable/maintainable than the version with goto. | |||
2011-12-13 | Merge pull request #137 from fingolfin/various-cleanup | Filippos Karapetis | |
Various cleanup | |||
2011-12-13 | AGI: Fix bug #3095169: AGI inventory items | Eugene Sandulenko | |
2011-12-12 | AGI: Add FIXME to cmdCallV1 | Max Horn | |
2011-12-12 | AGI: Remove two unused pure virtual methods | Max Horn | |
This avoid warnings, as these methods were being hidden by methods in subclasses with differing signatures. | |||
2011-12-10 | AGI: Replace usage of 'goto'. | D G Turner | |
2011-11-27 | JANITORIAL: Remove extra semicolons. | Christoph Mallon | |