aboutsummaryrefslogtreecommitdiff
path: root/engines/agi
AgeCommit message (Expand)Author
2008-01-21Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...Kari Salminen
2008-01-19fixed potential unitialized variables, one array overflowPaweł Kołodziejski
2008-01-17Fixed obsolete comment.Kari Salminen
2008-01-17Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI 2.20...Kari Salminen
2008-01-17Fix for isalpha() assertions (Almost identical to revision 29924's fix). Adde...Kari Salminen
2008-01-16Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Ami...Kari Salminen
2008-01-14Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present i...Kari Salminen
2008-01-13IndentationKari Salminen
2008-01-11Cleanup and simplificationFilippos Karapetis
2008-01-11Don't show help when the alt or shift keys are pressedFilippos Karapetis
2008-01-11Cleanup and simplificationFilippos Karapetis
2008-01-10Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduc...Kari Salminen
2008-01-10Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'...Kari Salminen
2008-01-09Fixed some issues with AGI keyboard inputFilippos Karapetis
2008-01-09Added a debug command, did some cleanupFilippos Karapetis
2008-01-09Cleanup of the debugger commands, added some more commands, removed now obsol...Filippos Karapetis
2008-01-09Added a debug console for Mickey's Space AdventuresFilippos Karapetis
2008-01-07typoMax Horn
2008-01-07Reject AGIPAL-files with over 6 bits per color component. Makes at least fanm...Kari Salminen
2008-01-07Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).Kari Salminen
2008-01-07Add partial implementation of obj.status.v-command (Based on observations of ...Kari Salminen
2008-01-05Fixed warning.Torbjörn Andersson
2008-01-05Workaround for Amiga Gold Rush's broken picture 147 by patching it.Kari Salminen
2008-01-05Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes wal...Kari Salminen
2008-01-05Implement unknown test command 19 (hopefully) properly and name it unofficial...Kari Salminen
2008-01-04Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).Kari Salminen
2008-01-03Fix another -Wuninitialized warnings - n could have been returned w/o having ...Max Horn
2008-01-03Silence a -Wuninitialized warningMax Horn
2008-01-03Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...Kari Salminen
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...Kari Salminen
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...Kari Salminen
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...Kari Salminen
2008-01-02Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...Kari Salminen
2007-12-25Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)...Max Horn
2007-12-25Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj prio...Kari Salminen
2007-12-20Clarify AGI FIXMEMax Horn
2007-12-20Fix for isalpha() assertionsFilippos Karapetis
2007-12-20Further changes to the AGI keyboard code, matching it against the original Sa...Max Horn
2007-12-20More cleanupMax Horn
2007-12-20get rid of unused globalsMax Horn
2007-12-13Use CLIP template for clipping in the AGI engineFilippos Karapetis
2007-12-10Save game header is 32 bits, not 16Filippos Karapetis
2007-12-10Oops, fixed some problems with the last commitFilippos Karapetis
2007-12-10It's now possible again to import saved games from the original interpreter o...Filippos Karapetis
2007-12-09cleanupMax Horn
2007-12-09cleanupMax Horn
2007-12-08Saving and loading in Winnie the Pooh should now be endian and alignment safe...Filippos Karapetis
2007-12-08Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSIONFilippos Karapetis
2007-12-08The variables nFrame and iItem can also have negative valuesFilippos Karapetis
2007-12-08Saving and loading in Mickey's Space Adventure should now be endian and align...Filippos Karapetis