Age | Commit message (Expand) | Author |
2008-12-21 | Add initial Smacker support for The Feeble Files. | Travis Howell |
2008-12-14 | Resort game types. | Travis Howell |
2008-12-13 | Add upper case code for oe1_pcName() in Elvira 1/2. | Travis Howell |
2008-12-13 | Ooops, didn't virtual genSaveName(). | Travis Howell |
2008-12-13 | Cleanup. | Travis Howell |
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn |
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat... | Max Horn |
2008-07-21 | Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,... | Christopher Page |
2008-07-16 | Split the drawVertImage function in the agos engine to make it clearer | Bertrand Augereau |
2008-07-10 | Lure works with the new GMM implementation | Christopher Page |
2008-06-26 | Added syncSoundSettings() to Engine, sound settings can now be modified from ... | Christopher Page |
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f... | Christopher Page |
2008-05-28 | Merged revisions 32124,32126-32128,32131,32133,32135-32144,32146-32153,32155-... | Christopher Page |
2008-05-24 | Add Max's patch for AGOSEngine::pauseEngineIntern(). | Travis Howell |
2008-05-20 | AGOS Engine: Began implementation for a new quit event which will cleanly ret... | Christopher Page |
2008-05-14 | Fixed memory leak when returning to launcher in AGOS engine by properly creat... | Christopher Page |
2008-04-16 | Minor cleanup. | Travis Howell |
2008-04-16 | Remove unused opcode and minor cleanup. | Travis Howell |
2008-04-16 | Cleanup. | Travis Howell |
2008-03-23 | Fix name locking in Waxworks, and cleanup. | Travis Howell |
2008-03-22 | Add support for room states in Waxworks (DOS). | Travis Howell |
2008-03-12 | Fix bug #1911558 - FF: Inventory doesn't scroll to the end. | Travis Howell |
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2007-12-20 | Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ... | Max Horn |
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko |
2007-07-25 | Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit ... | Travis Howell |
2007-07-01 | Fix bug #1746107 - Elvira 2: Crash Catacombs lev2. | Travis Howell |
2007-06-30 | Changed AGOS to use full KeyState, not just ascii value, in key events | Max Horn |
2007-06-30 | AGOS code cleanup | Max Horn |
2007-06-29 | Fix some scripts failing to start in Elvira 2, due code difference in isCalle... | Travis Howell |
2007-06-21 | Minor cleanup. | Travis Howell |
2007-06-21 | Fix regressions, due to zoneNum changes. | Travis Howell |
2007-06-21 | Fix regressions, due to buffer changes and cleanup. | Travis Howell |
2007-06-21 | Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cle... | Travis Howell |
2007-06-20 | Fix regressions, due to playSpeech() no longer been virtual match. | Travis Howell |
2007-06-20 | Cleanup. | Travis Howell |
2007-06-19 | Cleanup, could cause regressions. | Travis Howell |
2007-06-10 | Fix timer code in Puzzle Pack, to match original speed. | Travis Howell |
2007-06-10 | Fix single sound effect, failing to play multiple times regression, caused by... | Travis Howell |
2007-06-09 | Add dirtyClips code for Simon the Sorcerer 1/2. | Travis Howell |
2007-06-08 | Fix load/save interface in Elvira 1. | Travis Howell |
2007-06-08 | Fix window scrolling in earlier games. | Travis Howell |
2007-06-07 | Fix inventory arrows in Elvira 1. | Travis Howell |
2007-06-07 | Add details for French and German Amiga versions of Elvira 1. Remove restart ... | Travis Howell |
2007-06-07 | Limit MIDI driver, to games using MIDI music only. | Travis Howell |
2007-06-05 | Fix input issues in earlier games, and split handleMouseMoved() due to differ... | Travis Howell |
2007-06-05 | Update sound ranges in debugger, for earlier games. | Travis Howell |
2007-06-04 | Fix compilation of AGOS | Filippos Karapetis |
2007-06-04 | Only call MIDI code, in games which use MIDI based music. | Travis Howell |