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path: root/engines/agos/debug.cpp
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2011-08-06AGOS: Reduced header dependencyEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-15AGOS: Adapt to setPalette RGBA->RGB change.Johannes Schickel
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2010-11-01ENGINES: Replace many printfs by warning/debug/debugNMax Horn
svn-id: r54031
2009-08-11Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game ↵Travis Howell
engine, which require higher resolution. svn-id: r43270
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-14Minor corrections.Travis Howell
svn-id: r40550
2009-05-14Expand dump image code to cover all games, and add options to the debugger.Travis Howell
svn-id: r40548
2009-03-08Clarify several errors messages.Travis Howell
svn-id: r39219
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2009-02-07Cleanup.Travis Howell
svn-id: r36232
2009-02-07Cleanup.Travis Howell
svn-id: r36228
2008-12-13Cleanup.Travis Howell
svn-id: r35323
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-15Cleanup.Travis Howell
svn-id: r26480
2007-02-17Using stat and fopen is not portable (writing to a Common::File isn't ↵Max Horn
either, but at least it doesn't force porters to #define fopen to work around it) svn-id: r25661
2007-02-16Some very obvious cleanups.Torbjörn Andersson
svn-id: r25635
2006-11-05Improve debug output of video scriptTravis Howell
svn-id: r24621
2006-10-28Correct dump of VGA file in FFTravis Howell
svn-id: r24555
2006-10-28Add more fixes for Elvira 1Travis Howell
svn-id: r24547
2006-10-27Update dump code for additional gamesTravis Howell
svn-id: r24529
2006-10-21CleanupTravis Howell
svn-id: r24397
2006-10-13Add differences in opcode table for Elvira 2 and cleanupTravis Howell
svn-id: r24294
2006-10-07Minor cleanupTravis Howell
svn-id: r24159
2006-10-07Minor cleanupTravis Howell
svn-id: r24158
2006-10-06Alwats report invalid opcodes when debug output is enabledTravis Howell
svn-id: r24138
2006-10-06Add initial debug opcode table for Elvira1Travis Howell
svn-id: r24136
2006-10-06Add debug video opcodes table for Elvira 1Travis Howell
svn-id: r24135
2006-10-06Add Amiga demo of Elvira, and switch to elvira1 for ElviraTravis Howell
svn-id: r24133
2006-10-05I hope this is the right fix for an "invalid opcode" message right afterTorbjörn Andersson
SET_PATHFIND_ITEM when dumping scripts. If so, perhaps it should be on the 0.9 branch as well. On the other hand, it only happens when debugging... svn-id: r24125
2006-10-04Add video opcode differences in Elvira 2Travis Howell
svn-id: r24107
2006-10-01Add debug opcode table for PP and other minor changes for PPTravis Howell
svn-id: r24050
2006-09-30Add opcode table for Elvira 2 and cleanupTravis Howell
svn-id: r24025
2006-09-29Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS andEugene Sandulenko
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
2006-09-29Phase 2 of Simon renaming. Simon directory renamingEugene Sandulenko
svn-id: r24009