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path: root/engines/agos/detection.cpp
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2011-06-14DETECTOR: Separate code for handling obsolete gameids from advanced detectorMax Horn
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10AGOS: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-05-17AGOS: cleanupMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-06-15AGOS: Readd Simon1 Acorn CD detection.Eugene Sandulenko
svn-id: r49790
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14AGOS: Fix bug #1777795.Eugene Sandulenko
Bug #1777795: "SIMON1: Acorn CD MD5s" fixed by specifying directory depth for AdvancedDetector to 2. svn-id: r49657
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-09-24Split the script opcode table for DIMP, since it doesn't match(ie timers) ↵Travis Howell
other Puzzle Pack games. svn-id: r44285
2009-08-12Enable Personal Nightmare by default.Travis Howell
svn-id: r43304
2009-08-11Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game ↵Travis Howell
engine, which require higher resolution. svn-id: r43270
2009-06-06Disable load from the launcher button for AGOS and Gob games with use of GUI ↵Eugene Sandulenko
options svn-id: r41277
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-16Add initial support for DOS non-interactive demos of The Feeble Files.Travis Howell
svn-id: r40619
2009-03-09Change Personal Nightmare support to optional, until setjmp/longjmp code is ↵Travis Howell
converted. svn-id: r39253
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-02-07Cleanup.Travis Howell
svn-id: r36228
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
svn-id: r34755
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵Christopher Page
GMM if the engine doesn't support it svn-id: r33921
2008-08-15Small correction for last commitChristopher Page
svn-id: r33910
2008-07-24Implemented listSaves() for AGOSChristopher Page
svn-id: r33265
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
svn-id: r30736
2008-02-02Converted the remaining engines to use MetaEngineJordi Vilalta Prat
svn-id: r30728
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-08-13Fix linking errors.Eugene Sandulenko
svn-id: r28587
2007-08-13Use new AD code in AGOS detection.Eugene Sandulenko
svn-id: r28583
2007-06-15ADV detector: Refactored findGameID() a bit, making it possible to use it ↵Max Horn
outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs svn-id: r27424
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
svn-id: r27375
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-07Fix bug #1714096 - DIMP: Unable to start (regression).Travis Howell
svn-id: r26774