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path: root/engines/agos/saveload.cpp
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2007-06-10Fix load/save regression in Puzzle Pack.Travis Howell
svn-id: r27272
2007-06-09Fix gltich when listing saved games in Hebrew versions.Travis Howell
svn-id: r27229
2007-06-08Don't save game, when no saved game name is given in earlier games.Travis Howell
svn-id: r27195
2007-06-08Fix load/save interface in Elvira 1.Travis Howell
svn-id: r27191
2007-06-06Fix glitches when highlighting saved game names in Elvira 2 and Waxworks, ↵Travis Howell
caused by incorrect position of characters. svn-id: r27146
2007-06-05Fix regression when listing saved game names, in Simon the Sorcerer 1/2.Travis Howell
svn-id: r27096
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Fix loading restart state in Amiga and AtariST versions of Elvira 2.Travis Howell
svn-id: r26996
2007-05-27Fix loading restart state in Waxworks for now.Travis Howell
svn-id: r26966
2007-05-27Correct cursor used when entering saved game name in Elvira 2 and Waxworks.Travis Howell
svn-id: r26957
2007-05-22Silenced a rather paranoid GCC warning.Torbjörn Andersson
svn-id: r26924
2007-05-22Add support for the saved game overwrite check script in Waxworks.Travis Howell
svn-id: r26911
2007-05-22Add load/save interface support for Elvira 2 and Waxworks.Travis Howell
svn-id: r26909
2007-05-20Update quick load code for Elvira 1/2 and Waxworks, based on original scripts.Travis Howell
svn-id: r26884
2007-05-16Ooops, correct inheritance of load/save functions.Travis Howell
svn-id: r26851
2007-05-16Add caption to saved games for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26850
2007-05-13Fix bugs #941074 and #828860, by switching to graphics renderer code used by ↵Travis Howell
earlier (non-Windows) versions of Simon the Sorcerer 1/2. svn-id: r26825
2007-05-09Imrproved support for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26792
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just ↵Max Horn
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660
2007-01-01Fix bug #1624767 - FF: save games will not load.Travis Howell
svn-id: r24960
2006-12-25Set maximum saved game file to 998, since 999 is used for as restart state in FFTravis Howell
svn-id: r24927
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
svn-id: r24723
2006-11-07Fix restarting game in Elvira 2Travis Howell
svn-id: r24646
2006-11-06Fix restarting game in Elvira 1Travis Howell
svn-id: r24645
2006-11-05CleanupTravis Howell
svn-id: r24626
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
svn-id: r24622
2006-10-15Minor cleanupTravis Howell
svn-id: r24333
2006-10-06Add more code for Elvira 1Travis Howell
svn-id: r24141
2006-10-02The name isn't stored in saved games for PPTravis Howell
svn-id: r24088
2006-10-02Add basic single slot load/save support for dimp/swampy for nowTravis Howell
svn-id: r24086
2006-09-29Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS andEugene Sandulenko
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
2006-09-29Phase 2 of Simon renaming. Simon directory renamingEugene Sandulenko
svn-id: r24009