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path: root/engines/agos/sound.cpp
AgeCommit message (Expand)Author
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-11-01ENGINES: Remove some 'using' statementsMax Horn
2010-09-26AGOS: Hopefully fix bug #3000876 ("FF: Crackling/static popping")Torbjörn Andersson
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-03-08Tweak makeVOCDiskStreamMax Horn
2010-02-03- Rename FlacStream to FLACStream.Johannes Schickel
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
2010-01-26AGOS: Turn BaseSound into a subclass of Common::NonCopyableMax Horn
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
2010-01-23Update comments.Travis Howell
2010-01-23Fix regressions, only the Amiga CD32 version of Simon the Sorcerer 1 used sig...Travis Howell
2010-01-23AGOS: Further unify code related to compressed soundMax Horn
2010-01-23AGOS: Fix memory leak in Sound::loadSfxTableMax Horn
2010-01-23AGOS: Turn BaseSound::makeAudioStream into a pure virtual methodMax Horn
2010-01-23AGOS: Unify code related to compressed soundMax Horn
2010-01-23AGOS: Get rid of FLAG_LOOP usageMax Horn
2010-01-23AGOS: Start to refactor sound handlingMax Horn
2010-01-22AGOS: Add FIXME for a memory leakMax Horn
2010-01-22AGOS: cleanupMax Horn
2010-01-22AGOS: Rearrange sound code a bitMax Horn
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
2010-01-19Get rid of Mixer::playRaw for goodMax Horn
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
2010-01-16Switch most AudioStream factories to use DisposeAfterUse::FlagMax Horn
2010-01-08Since AudioStream looping is no longer handled by the Mixer, drop Mixer::play...Johannes Schickel
2010-01-07Cleanup.Johannes Schickel
2010-01-07Make makeWAVStream return a RewindableAudioStream.Johannes Schickel
2009-12-28Create the stream dynamically in playSoundData(), to avoid a crash (spotted byTorbjörn Andersson
2009-10-14Patch #2834677: Wave/ADPCM Endianness FixesMax Horn
2009-08-15Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be cut...Travis Howell
2009-08-13Allow VOCs to stream from disk. Disabled by default, use symbol STREAM_AUDIO...Neil Millstone
2009-05-04Fix the car chase scene in PN.Travis Howell
2009-03-08Add initial support for Personal Nightmare.Travis Howell
2009-01-27Add/Update comments.Travis Howell
2009-01-27Add looping support to makeVOCStream().Travis Howell
2009-01-27Extended makeWAVStream by a 'disposeAfterUse' param; changed makeWAVStream to...Max Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-08-14Fixed a memory leak in AgosChristopher Page
2008-04-17Fix bug #1932150 - SIMON1: Sousaphone Bug.Travis Howell
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can automatica...Max Horn
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
2007-06-10Fix adjusting music volume in Puzzle Pack games.Travis Howell
2007-06-10Fix single sound effect, failing to play multiple times regression, caused by...Travis Howell
2007-06-06Fix pausing sound effects in earlier games.Travis Howell
2007-06-03Fixed serious memory leak in AGOS engine (sound looping code was leaking)Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn