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path: root/engines/agos/vga_e2.cpp
AgeCommit message (Collapse)Author
2016-04-14AGOS: Reduce audio header dependenciesOri Avtalion
2014-02-18AGOS: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-03AGOS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03AGOS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2011-08-06AGOS: Reduced header dependencyEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-15AGOS: Adapt to setPalette RGBA->RGB change.Johannes Schickel
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2010-06-10Removed some unnecessary whitespace. (Or should I have saved that for theTorbjörn Andersson
rapidly approaching, much coveted r50000? :-) svn-id: r49558
2009-08-11Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game ↵Travis Howell
engine, which require higher resolution. svn-id: r43270
2009-07-21Fix fade effects in Waxworks.Travis Howell
svn-id: r42638
2009-07-17Fix bug #2822956 - ELVIRA2: Crash at the beginning (regression).Travis Howell
svn-id: r42560
2009-07-06Use graphics surfaces for screen buffers, and always use correct pitch when ↵Travis Howell
writing to the frameBuffer. svn-id: r42163
2009-04-20Fix sound effects regression in Waxworks.Travis Howell
svn-id: r40023
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r30476
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-23Ooops, adjust Elvira 2 specific offset too.Travis Howell
svn-id: r27648
2007-06-23Minor cleanup.Travis Howell
svn-id: r27646
2007-06-23Fix alignment issue in setWindowPalete video opcode.Travis Howell
svn-id: r27645
2007-06-21Minor cleanup.Travis Howell
svn-id: r27580
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵Travis Howell
cleanup code. svn-id: r27577
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Add sound effects code for Amiga and AtariST versions of Elvira 2.Travis Howell
svn-id: r26989
2007-05-20Add dissolve code for Elvira 2 and Waxworks.Travis Howell
svn-id: r26881
2007-05-13Fix bugs #941074 and #828860, by switching to graphics renderer code used by ↵Travis Howell
earlier (non-Windows) versions of Simon the Sorcerer 1/2. svn-id: r26825
2007-05-09Imrproved support for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26792
2007-05-07Fix inventory palette glitches in Elvira 2.Travis Howell
svn-id: r26775
2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2006-10-28Remove vga opcodes which are never used by gamesTravis Howell
svn-id: r24557
2006-10-27CleanupTravis Howell
svn-id: r24531