Age | Commit message (Collapse) | Author |
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Fixes DXA and Smacker movies on Android
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I only (minimally) tested this change with Simon 1 + 2 DOS CD.
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svn-id: r55850
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svn-id: r55843
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svn-id: r55842
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svn-id: r55818
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svn-id: r55806
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Found with Valgrind.
svn-id: r55559
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These were identified with Valgrind.
svn-id: r55558
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svn-id: r55479
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svn-id: r55473
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svn-id: r54927
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svn-id: r54815
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svn-id: r54385
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Only changed this in engines where 'color' was/is already used
almost exclusively
svn-id: r54288
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svn-id: r54148
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This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).
The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.
svn-id: r54147
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Adventures for now.
svn-id: r54084
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svn-id: r54031
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This is a first step towards getting rid of all uses of regular printf,
fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase.
The name format() reflects the purpose of the function, and parallels
String.format() in Java, boost::format, and others.
svn-id: r54004
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svn-id: r54001
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svn-id: r53503
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svn-id: r53484
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This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
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We want the WAV stream in playSounData() to contain the entire WAV
data, but the size we read does not include the eight first bytes.
svn-id: r52908
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carcass.
svn-id: r52906
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svn-id: r52904
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This should improve r52751, since String does automatic memory handling, thus
no more buffer overflows should by possible by having a too large translated
string.
svn-id: r52758
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svn-id: r52751
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Also improve and update the french translation.
svn-id: r52740
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This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
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This prevents accidental implicit rounding
and might also fix compilation on AmigaOS4 (bug #3060981).
svn-id: r52616
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svn-id: r52464
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svn-id: r51495
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svn-id: r51102
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svn-id: r51100
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* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
document it.
* Add more doxygen comments
* Cleanup
svn-id: r50963
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svn-id: r50929
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svn-id: r50840
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because that would cause some nasty regressions...)
svn-id: r50643
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select MDT_PREFER_MT32 or MDT_PREFER_GM
svn-id: r50288
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svn-id: r50128
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svn-id: r49843
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svn-id: r49790
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
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svn-id: r49678
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Bug #1777795: "SIMON1: Acorn CD MD5s" fixed by specifying directory
depth for AdvancedDetector to 2.
svn-id: r49657
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
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