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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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avalanche
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avalot.cpp
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Author
2019-10-15
AVALANCHE: Fix Missing Default Switch Cases
D G Turner
2018-07-03
AVALANCHE: Use degree conversion common math funcs
David Fioramonti
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
2014-06-07
AVALANCHE: Janitorial - remove trailing spaces and tabs
Strangerke
2014-04-13
AVALANCHE: Add HighScore.
uruk
2014-04-12
AVALANCHE: Remove useless warnings.
uruk
2014-04-12
AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.
uruk
2014-04-12
AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.
uruk
2014-04-06
AVALANCHE: Fix drawing of the toolbar regardless of loading.
uruk
2014-03-07
AVALANCHE: Implement Parser::bossKey().
uruk
2014-03-07
AVALANACHE: Rework use of MainMenu.
uruk
2014-03-06
AVALANCHE: Implement MainMenu::wait().
uruk
2014-03-03
AVALANCHE: Add MainMenu's skeleton.
uruk
2014-03-03
AVALANCHE: Rename Menu to DropDownMenu.
uruk
2014-03-03
AVALANCHE: Replace majorRedraw() with refreshScreen().
uruk
2014-03-03
AVALANCHE: Implement the status leds on the toolbar.
uruk
2014-02-18
AVALANCHE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-22
AVALANCHE: Implement majorRedraw().
uruk
2014-01-22
AVALANCHE: Remove unused code.
uruk
2014-01-22
AVALANCHE: Move kTune and TuneType to Dialogs.
uruk
2014-01-15
AVALANCHE: Move Clock to dedicated files.
uruk
2014-01-03
AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of ...
Strangerke
2014-01-03
AVALANCHE: Move direction reset to Animation::resetVariables()
Strangerke
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
Strangerke
2013-11-23
AVALANCHE: Implement Nim::playNim().
urukgit
2013-11-22
AVALANCHE: Janitorial - Remove extra blank lines
Strangerke
2013-11-22
AVALANCHE: Janitorial - Removing trailing spaces and tabs
Strangerke
2013-11-19
AVALANCHE: Fix display of speed state.
urukgit
2013-11-19
AVALANCHE: Fix timer.
urukgit
2013-11-18
AVALANCHE: Repair the timer.
urukgit
2013-11-09
AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable ...
Strangerke
2013-11-05
AVALANCHE: Fix whitespace
Willem Jan Palenstijn
2013-11-05
AVALANCHE: Remove unnecessary whitespaces.
urukgit
2013-11-05
AVALANCHE: Repair display of playtime.
urukgit
2013-10-28
AVALANCHE: Fix CID 1109696, 1109697
Strangerke
2013-10-25
AVALANCHE: Fix out of bounds reads (CID 1109653-1109655)
Strangerke
2013-10-25
AVALANCHE: Fix one more out of bounds - CID 1109651
Strangerke
2013-10-25
AVALANCHE: Fix several other out of bounds access - CID 1109650
Strangerke
2013-10-24
AVALANCHE: Fix a couple of (theoretical) out of bounds accesses (CID 1109650)
Strangerke
2013-10-22
Avalanche: Replace some British English by American English
Strangerke
2013-10-17
AVALANCHE: Some more refactoring
Strangerke
2013-10-17
AVALANCHE: Repair parameters for calling zoomOut().
urukgit
2013-10-17
AVALANCHE: Rework AvalancheEngine::bearing(), repair Background::update().
urukgit
2013-10-15
AVALANCHE: Get rid of SpriteInfo
Strangerke
2013-10-14
AVALANCHE: Remove GraphicManager::fleshColors(), move everything from it to G...
urukgit
2013-10-14
AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
Strangerke
2013-10-12
AVALANCHE: Move some variables around
Strangerke
2013-10-09
AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)
Strangerke
2013-10-06
AVALANCHE: Rework bearing()
Strangerke
2013-10-06
AVALANCHE: Use floats instead of double. Use M_PI where it is possible.
uruk
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