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path: root/engines/avalanche/graphics.h
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2013-12-21AVALANCHE: Move freeing of the used surfaces in Nim to a better place.uruk
2013-12-21AVALANCHE: Rename graphic functions connected to Nim.uruk
2013-12-17AVALANCHE: Implement drawing of stones in Nim.uruk
2013-12-17AVALANCHE: Implement text drawing and setup in Nim.uruk
2013-12-17AVALANCHE: Implement picture loading/drawing in Nim.uruk
2013-12-17AVALANCHE: Add some graphic functions for Nim.uruk
2013-10-15AVALANCHE: Get rid of SpriteInfoStrangerke
2013-10-14AVALANCHE: Remove GraphicManager::fleshColors(), move everything from it to ↵urukgit
GraphicManager::init().
2013-10-04AVALANCHE: Start cleaning includes - remove useless include in header filesStrangerke
2013-10-04AVALANCHE: Remove file variable from AvalancheEngineStrangerke
2013-10-03AVALANCHE: Use Doxygen comments in GraphicsStrangerke
2013-10-02AVALANCHE: Make _surface privateStrangerke
2013-10-01AVALANCHE: some more work on variablesStrangerke
2013-10-01AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, ↵uruk
implement it. Repair Dialogs::scrollModeDialogue().
2013-10-01AVALANCHE: Move drawSign() from Dialogs to Graphics. Implement it.uruk
2013-10-01AVALANCHE: Move some more variables out of AvalancheStrangerke
2013-09-29AVALANCHE: Move debug display of magic lines to debuggerStrangerke
2013-09-29AVALANCHE: Set drawArc privateStrangerke
2013-09-29AVALANCHE: Rework calcHand, move another function to GraphicsStrangerke
2013-09-29AVALANCHE: Move code from Menu to GraphicsStrangerke
2013-09-29AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), ↵Strangerke
set _background private
2013-09-29AVALANCHE: Scrolls is now set to privateStrangerke
2013-09-29AVALANCHE: move some more functions to GraphicsStrangerke
2013-09-29AVALANCHE: Add some more graphic functionsStrangerke
2013-09-28AVALANCHE: Partially move drawScroll to GraphicsStrangerke
2013-09-28AVALANCHE: More rework on Graphic codeStrangerke
2013-09-28AVALANCHE: Set the Magic surface as private, some associated reworkStrangerke
2013-09-28AVALANCHE: Move some more functions to GraphicsStrangerke
2013-09-28AVALANCHE: Move mouse cursor display functions to GraphicsStrangerke
2013-09-28AVALANCHE: Move Digits and Directions to GraphicsStrangerke
2013-09-27AVALANCHE: Move background loading to GraphicsStrangerke
2013-09-27AVALANCHE: Move Zoom to GraphicsStrangerke
2013-09-27AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵Strangerke
variables
2013-09-21AVALANCHE: Revise Graphics::drawPicture().uruk
2013-09-21AVALANCHE: Silence GCC warnings and repair Scrolls::scrollModeNormal().uruk
2013-09-21AVALANCHE: More clean up, removement of dead code.uruk
2013-09-19AVALANCHE: Cosmetic modifications.uruk
2013-09-16AVALANCHE: Make Graphics::drawPicture more safe. Fix an index-bug regarding ↵uruk
Gyro::_objectList.
2013-09-07AVALANCHE: Janitorial - Remove trailing spaces, fix define namesStrangerke
2013-09-05AVALANCHE: Do renaming/refactoring in Graphics.uruk
2013-09-05AVALANCHE: Fix GCC warning.uruk
2013-09-05AVALANCHE: Finish replacing C-style comments by C++-styleStrangerke
2013-09-04AVALANCHE: Replace some British terms by American onesStrangerke
2013-09-02AVALANCHE: Implement drop-down menu. (Only with mouse control yet.)uruk
2013-09-01AVALANCHE: Start implementation of the drop-down menu.uruk
2013-08-23AVALANCHE: Upgrade Lucerna::enterroom(). Add r__yourhall to roomnums.h, ↵uruk
handle it's cases in Lucerna:enterroom() and Trip::open_the_door(). Remove unnecessary typecasts in Celer::pics_link(), upgrade Celer::show_one(). Introduce Graphics::refreshBackground(), use it where needed.
2013-08-21AVALANCHE: Implement opening of doors. Rethink a bit the graphics and the ↵uruk
timer system to do so.
2013-08-11AVALANCHE: Introduce Graphics::drawText(). Rename raw to fontType, move it ↵uruk
from Gyro to Graphics. Update the rest of the code using these two. Simplifying underlining of characters in Parser and Dropdown.
2013-08-11AVALANCHE: Remove unnecessary consts from Graphics.uruk
2013-08-11AVALANCHE: Introduce Graphics::drawTriangle(), use it in Scrolls::bubble(). ↵uruk
Modify Graphics::drawPieSlice(), update functions using it accordingly.