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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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avalanche
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nim.cpp
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Author
2016-01-11
AVALANCE: Fix out of bounds array access.
Johannes Schickel
2014-06-07
AVALANCHE: Janitorial - remove trailing spaces and tabs
Strangerke
2014-02-25
AVALANCHE: Rework use of Common::Rect.
uruk
2014-02-18
AVALANCHE: Reimplement the rectangle drawing methods.
uruk
2014-02-18
AVALANCHE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-12-22
AVALANCHE: Add a default value in Nim::checkInput()
Strangerke
2013-12-21
AVALANCHE: Move freeing of the used surfaces in Nim to a better place.
uruk
2013-12-21
AVALANCHE: Rename graphic functions connected to Nim.
uruk
2013-12-20
AVALANCHE: Add keyboard support to Nim.
uruk
2013-12-20
AVALANCHE: Fix drawing of the gameboard in Nim.
uruk
2013-12-20
AVALANCHE: Rework mouse handling in Nim.
uruk
2013-12-20
AVALANCHE: Repair Dogfood's AI.
uruk
2013-12-20
AVALANACHE: Minor bug fix and coding convention fix.
uruk
2013-12-20
AVALANCHE: Repairs in Nim regarding the cursor and some text color.
uruk
2013-12-20
AVALANCHE: Implement Nim::endOfGame().
uruk
2013-12-20
AVALANCHE: Replace Nim::dogFood().
uruk
2013-12-20
AVALANCHE: Implement mouse control of Nim.
uruk
2013-12-18
AVALANCHE: Fix out of bound access related to Pascal to C conversion
Strangerke
2013-12-17
AVALANCHE: Fix some coding convention issues, fix some warnings
Strangerke
2013-12-17
AVALANCHE: Some index fixes in Nim.
uruk
2013-12-17
AVALANCHE: Implement Dogfood's "AI" in Nim.
uruk
2013-12-17
AVALANCHE: Implement startMove() in Nim.
uruk
2013-12-17
AVALANCHE: Get rid of plotStone().
uruk
2013-12-17
AVALANCHE: Implement drawing of stones in Nim.
uruk
2013-12-17
AVALANCHE: Implement text drawing and setup in Nim.
uruk
2013-12-17
AVALANCHE: Implement picture loading/drawing in Nim.
uruk
2013-12-17
AVALANCHE: Fix variable initialization in Nim
Strangerke
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
Strangerke
2013-11-23
AVALANCHE: Fix formatting in Nim
Strangerke
2013-11-23
AVALANCHE: Fix savegames compatibility before/after Nim implementation
Strangerke
2013-11-23
AVALANCHE: Implement Nim::playNim().
urukgit
2013-11-22
AVALANCHE: Fix Nim.
urukgit
2013-11-22
AVALANCHE: Add skeleton code for the minigame called Nim.
urukgit