Age | Commit message (Expand) | Author |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion |
2014-06-07 | AVALANCHE: Janitorial - remove trailing spaces and tabs | Strangerke |
2014-04-06 | AVALANCHE: Remove some leftovers of the mini-games. | uruk |
2014-03-01 | AVALANCHE: Repair ShootEmUp::run(). | uruk |
2014-03-01 | AVALANCHE: Implement moving in ShootEmUp::readKbd(). | uruk |
2014-03-01 | AVALANCHE: Implement shooting in ShootEmUp::readKbd(). | uruk |
2014-02-25 | AVALANCHE: Rework define() and the constants in ShootEmUp. | uruk |
2014-02-25 | AVALANCHE: Repair ShootEmUp::escapeCheck(). | uruk |
2014-02-25 | AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor. | uruk |
2014-02-25 | AVALANCHE: Rework use of Common::Rect. | uruk |
2014-02-25 | AVALANCHE: Fix destination check in initRunner() | Strangerke |
2014-02-22 | AVALANCHE: Repair ShootEmUp::updateTime(). | uruk |
2014-02-21 | AVALANCHE: Repair ShootEmUp::plotThem(). | uruk |
2014-02-21 | AVALANCHE: Repair define() and defineCameo() in ShootEmUp. | uruk |
2014-02-21 | AVALANCHE: Repair ShootEmUp::setup(). | uruk |
2014-02-21 | AVALANCHE: Repair ShootEmUp::setup(). | uruk |
2014-02-20 | AVALANCHE: Repair ShootEmUp::updateTime(). | uruk |
2014-02-20 | AVALANCHE: Repair ShootEmUp::gain(). | uruk |
2014-02-20 | AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo(). | uruk |
2014-02-20 | AVALANCHE: Repair ShootEmUp::plotThem(). | uruk |
2014-02-20 | AVALANCHE: Put a necessary delay into ShootEmUp's main loop. | uruk |
2014-02-20 | AVALANCHE: Implement ShootEmUp::defineCameo(). | uruk |
2014-02-20 | AVALANCHE: Implement ShootEmUp::check321(). | uruk |
2014-02-20 | AVALANCHE: Implement ShootEmUp::updateTime(). | uruk |
2014-02-20 | AVALANCHE: Implement ShootEmUp::collisionCheck(). | uruk |
2014-02-20 | AVALANCHE: Implement ShootEmUp::escapeCheck(). | uruk |
2014-02-20 | AVALANCHE: Implement ShootEmUp::animate() and connected functions. | uruk |
2014-02-19 | AVALANCHE: Fix uninitialized variable in Avalanche's shoot'em up | Strangerke |
2014-02-19 | AVALANCHE: Implement ShootEmUp::peopleRunning(). | uruk |
2014-02-19 | AVALANCHE: Implement ShootEmUp::bumpFolk() and ShootEmUp::turnAround(). | uruk |
2014-02-19 | AVALANCHE: Implement ShootEmUp::moveAvvy(). | uruk |
2014-02-19 | AVALANCHE: Implement ShootEmUp::moveThem(). | uruk |
2014-02-19 | AVALANCHE: Implement ShootEmUp::plotThem() and connected functions. | uruk |
2014-02-19 | AVALANCHE: Implement ShootEmUp::initRunner(). | uruk |
2014-02-18 | AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions. | uruk |
2014-02-18 | AVALANCHE: Implement ShootEmUp::blankIt(). | uruk |
2014-02-18 | AVALANCHE: Introduce GraphicManager::blackOutScreen(). | uruk |
2014-02-18 | AVALANCHE: Reimplement the rectangle drawing methods. | uruk |
2014-02-18 | AVALANCHE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-16 | AVALANCHE: Silence warnings in MSVC | Strangerke |
2014-02-16 | AVALANCHE: Implement ShootEmUp::setup() and connected functions. | uruk |
2014-02-16 | AVALANCHE: Implement ShootEmUp::instructions(). | uruk |
2014-02-14 | AVALANCHE: Move/rename/implement SEU::titles(). | uruk |
2014-02-14 | AVALANCHE: Add ShootEmUp's skeleton. | uruk |