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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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avalanche
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timer.cpp
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Author
2013-10-14
AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
Strangerke
2013-10-09
AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)
Strangerke
2013-10-05
AVALANCHE: Cleaning includes - remove useless includes in cpp files
Strangerke
2013-10-02
AVALANCHE: Move ControlCharacter enum to enums
Strangerke
2013-10-01
AVALANCHE: Remove verbosity related to the use of Magics enum
Strangerke
2013-09-28
AVALANCHE: Move some more functions to Graphics
Strangerke
2013-09-27
AVALANCHE: Merge Avalot and AvalancheEngine
Strangerke
2013-09-26
AVALANCHE: Objectify Sequence. This commit breaks savegames.
Strangerke
2013-09-25
AVALANCHE: Reduce verbosity in Background, remove a useless variable
Strangerke
2013-09-24
AVALANCHE: Use enum for verbs
Strangerke
2013-09-24
AVALANCHE: Use Room enum instead of byte in misc place
Strangerke
2013-09-24
AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables
Strangerke
2013-09-23
AVALANCHE: Refactor some variables. This breaks savegame compatibility
Strangerke
2013-09-21
AVALANCHE: Merge Gyro, Lucerna and Avalot
Strangerke
2013-09-21
AVALANCHE: Merge Acci and Parser
Strangerke
2013-09-21
AVALANCHE: rename scrolls to dialogs
Strangerke
2013-09-21
AVALANCHE: Remove comment. (Answer: It is.)
uruk
2013-09-21
AVALANCHE: Add an assert in flipRoom(), fix an issue in post-STU functions
Strangerke
2013-09-19
AVALANCHE: Cosmetic modifications.
uruk
2013-09-19
AVALANCHE: Rename Celer to Background.
uruk
2013-09-18
AVALANCHE: Add sound class, blip(), playNote() and click()
Strangerke
2013-09-18
AVALANCHE: move some engine init instructions to Gyro
Strangerke
2013-09-18
AVALANCHE: Rename DropDown into Menu, add some access functions
Strangerke
2013-09-18
AVALANCHE: Janitorial - Clean up misc style glitches
Strangerke
2013-09-16
AVALANCHE: Review all for statements
Strangerke
2013-09-16
AVALANCHE: Index conversion related to drawBackgroundSprite()
Strangerke
2013-09-16
AVALANCHE: More index conversion in inField()
Strangerke
2013-09-16
AVALANCHE: More index conversion in appearPed
Strangerke
2013-09-15
Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
uruk
Conflicts: engines/avalanche/lucerna.cpp engines/avalanche/timer.cpp
2013-09-15
AVALANCHE: Rename room number constans. Repair Lucerna::enterRoom().
uruk
2013-09-15
AVALANCHE: Convert index use from Pascal to C in appearPed()
Strangerke
2013-09-15
AVALANCHE: Convert index use from Pascal to C in walkTo()
Strangerke
2013-09-15
AVALANCHE: Get rid of Enid.
uruk
2013-09-15
AVALANCHE: Remove the '2' from the source files' names.
uruk
2013-09-15
AVALANCHE: Get rid of Visa. Move everything from it to Scrolls.
uruk
2013-09-14
AVALANCHE: Reduce verbosity related to animation sprites
Strangerke
2013-09-13
AVALANCHE: Remove DNA structure which was essentially a savegame structure ↵
Strangerke
unused in ScummVM
2013-09-09
AVALANCHE: harmonize the use of constants for kDir, kDirection, kVerbs
Strangerke
2013-09-09
AVALANCHE: harmonize the use of constants for kMagic, kProc, kObject, kPeople
Strangerke
2013-09-09
AVALANCHE: refactor the way ControlCharacter enum is accessed
Strangerke
2013-09-09
AVALANCHE: Rework some more strings, identify some dead code in avalanche.cpp
Strangerke
2013-09-08
AVALANCHE: Rework some more strings
Strangerke
2013-09-08
AVALANCHE: Some renaming in Timer and Acci2, add some doxygen comments
Strangerke
2013-09-08
AVALANCHE: Check function scope in Animation, set a function private
Strangerke
2013-09-08
AVALANCHE: Renaming/refactoring in Animation.
uruk
2013-09-08
Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
uruk
Conflicts: engines/avalanche/acci2.cpp engines/avalanche/lucerna2.cpp engines/avalanche/timer.cpp
2013-09-08
AVALANCHE: Rename Timeout into Timer
Strangerke