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path: root/engines/avalanche/timer.cpp
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2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistentStrangerke
2013-11-22AVALANCHE: Janitorial - Removing trailing spaces and tabsStrangerke
2013-11-19AVALANCHE: Fix timer.urukgit
2013-11-18AVALANCHE: Repair the timer.urukgit
2013-11-05AVALANCHE: Fix whitespaceWillem Jan Palenstijn
2013-11-05AVALANCHE: Repair display of playtime.urukgit
2013-10-14AVALANCHE: Modifiy AnimationType initialization, add private Animation pointerStrangerke
2013-10-09AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)Strangerke
2013-10-05AVALANCHE: Cleaning includes - remove useless includes in cpp filesStrangerke
2013-10-02AVALANCHE: Move ControlCharacter enum to enumsStrangerke
2013-10-01AVALANCHE: Remove verbosity related to the use of Magics enumStrangerke
2013-09-28AVALANCHE: Move some more functions to GraphicsStrangerke
2013-09-27AVALANCHE: Merge Avalot and AvalancheEngineStrangerke
2013-09-26AVALANCHE: Objectify Sequence. This commit breaks savegames.Strangerke
2013-09-25AVALANCHE: Reduce verbosity in Background, remove a useless variableStrangerke
2013-09-24AVALANCHE: Use enum for verbsStrangerke
2013-09-24AVALANCHE: Use Room enum instead of byte in misc placeStrangerke
2013-09-24AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variablesStrangerke
2013-09-23AVALANCHE: Refactor some variables. This breaks savegame compatibilityStrangerke
2013-09-21AVALANCHE: Merge Gyro, Lucerna and AvalotStrangerke
2013-09-21AVALANCHE: Merge Acci and ParserStrangerke
2013-09-21AVALANCHE: rename scrolls to dialogsStrangerke
2013-09-21AVALANCHE: Remove comment. (Answer: It is.)uruk
2013-09-21AVALANCHE: Add an assert in flipRoom(), fix an issue in post-STU functionsStrangerke
2013-09-19AVALANCHE: Cosmetic modifications.uruk
2013-09-19AVALANCHE: Rename Celer to Background.uruk
2013-09-18AVALANCHE: Add sound class, blip(), playNote() and click()Strangerke
2013-09-18AVALANCHE: move some engine init instructions to GyroStrangerke
2013-09-18AVALANCHE: Rename DropDown into Menu, add some access functionsStrangerke
2013-09-18AVALANCHE: Janitorial - Clean up misc style glitchesStrangerke
2013-09-16AVALANCHE: Review all for statementsStrangerke
2013-09-16AVALANCHE: Index conversion related to drawBackgroundSprite()Strangerke
2013-09-16AVALANCHE: More index conversion in inField()Strangerke
2013-09-16AVALANCHE: More index conversion in appearPedStrangerke
2013-09-15Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalancheuruk
Conflicts: engines/avalanche/lucerna.cpp engines/avalanche/timer.cpp
2013-09-15AVALANCHE: Rename room number constans. Repair Lucerna::enterRoom().uruk
2013-09-15AVALANCHE: Convert index use from Pascal to C in appearPed()Strangerke
2013-09-15AVALANCHE: Convert index use from Pascal to C in walkTo()Strangerke
2013-09-15AVALANCHE: Get rid of Enid.uruk
2013-09-15AVALANCHE: Remove the '2' from the source files' names.uruk
2013-09-15AVALANCHE: Get rid of Visa. Move everything from it to Scrolls.uruk
2013-09-14AVALANCHE: Reduce verbosity related to animation spritesStrangerke
2013-09-13AVALANCHE: Remove DNA structure which was essentially a savegame structure ↵Strangerke
unused in ScummVM
2013-09-09AVALANCHE: harmonize the use of constants for kDir, kDirection, kVerbsStrangerke
2013-09-09AVALANCHE: harmonize the use of constants for kMagic, kProc, kObject, kPeopleStrangerke
2013-09-09AVALANCHE: refactor the way ControlCharacter enum is accessedStrangerke
2013-09-09AVALANCHE: Rework some more strings, identify some dead code in avalanche.cppStrangerke
2013-09-08AVALANCHE: Rework some more stringsStrangerke
2013-09-08AVALANCHE: Some renaming in Timer and Acci2, add some doxygen commentsStrangerke
2013-09-08AVALANCHE: Check function scope in Animation, set a function privateStrangerke