Age | Commit message (Collapse) | Author |
|
|
|
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pointed by clone2727
|
|
Unify callDialogDriver() and displayText(). Rework it, unSkrimble() and
doTheBubble() to use Common::String instead of a private buffer. This
fixes the bug regarding examining the money bag.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
savegames.
|
|
The faulty uninitialized variable was _lastPerson. Better to call the
whole resetVariables() so hopefully nothing similar will happen from now.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GraphicManager::init().
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
opcode is unhandled
|
|
|
|
|
|
|
|
|
|
|