Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize. | |||
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-02-25 | AVALANCHE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-20 | AVALANCHE: Add missing POTFILES | Thierry Crozat | |
2016-02-20 | AVALANCHE: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-01-26 | AVALANCHE: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-11 | AVALANCE: Fix out of bounds array access. | Johannes Schickel | |
Thanks to uruk for checking on this. | |||
2014-06-07 | AVALANCHE: Janitorial - remove trailing spaces and tabs | Strangerke | |
2014-06-02 | AVALANCHE: Make GraphicManager::drawArc code consistently use float. | Johannes Schickel | |
I use float over double here because all the changing values were already stored in variables of type float. This also silences some float conversion warnings. | |||
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-05-24 | AVALANCHE: Initialize two variables in GhostRoom() | Strangerke | |
2014-04-21 | AVALANCHE: Fix Timer::afterTheShootemup(). | uruk | |
2014-04-21 | AVALANCHE: Fix out-of-bounds indexing issue. | uruk | |
2014-04-13 | AVALANCHE: Add HighScore. | uruk | |
2014-04-13 | AVALANCHE: Fix Ghostroom's destructor. | uruk | |
2014-04-12 | AVALANCHE: Remove useless warnings. | uruk | |
2014-04-12 | AVALANCHE: Merge ghostDrawGhost and ghostDrawGlerk. | uruk | |
2014-04-12 | AVALANCHE: Remove unnecessary TODOs. | uruk | |
2014-04-12 | AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy. | uruk | |
Also rename connected function geidaProcs() to follow() and update it's comments. | |||
2014-04-12 | AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning. | uruk | |
2014-04-06 | AVALANCHE: Remove some leftovers of the mini-games. | uruk | |
2014-04-06 | AVALANCHE: Fix drawing of the toolbar regardless of loading. | uruk | |
2014-03-30 | ALL: Resolve multiple clang warnings | Max Horn | |
2014-03-15 | AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of ↵ | Strangerke | |
bound) line | |||
2014-03-07 | AVALANCHE: Implement Parser::bossKey(). | uruk | |
Revise some other parts of the engine during the process. | |||
2014-03-07 | AVALANCHE: Rework use of ShootEmUp. | uruk | |
2014-03-07 | AVALANACHE: Rework use of MainMenu. | uruk | |
2014-03-06 | AVALANCHE: Implement MainMenu::wait(). | uruk | |
Rework other pieces of the engine to fit to it's mechanism. | |||
2014-03-05 | AVALANCHE: Implement MainMenu::centre(). | uruk | |
Also rework connected functions. | |||
2014-03-04 | AVALANCHE: Fix parentheses in Help::handleMouse(). | uruk | |
2014-03-04 | AVALANCHE: Implement MainMenu::option(). | uruk | |
Rework and implement a lot of connected functions. | |||
2014-03-04 | AVALANCHE: Implement loadMenu(). Unify it with menuLoadIcons(). | uruk | |
Also rename menuLoadIcons to menuLoadPictures after the unifying. | |||
2014-03-04 | AVALANCHE: Move to graphics and implement GraphicManager::menuLoadIcons(). | uruk | |
Add and implement necessary graphical functions for the main menu during the process. | |||
2014-03-03 | AVALANCHE: Add MainMenu's skeleton. | uruk | |
2014-03-03 | AVALANCHE: Rename Menu to DropDownMenu. | uruk | |
2014-03-03 | AVALANCHE: Replace majorRedraw() with refreshScreen(). | uruk | |
2014-03-03 | AVALANCHE: Implement the status leds on the toolbar. | uruk | |
2014-03-01 | AVALANCHE: Repair ShootEmUp::run(). | uruk | |
2014-03-01 | AVALANCHE: Implement moving in ShootEmUp::readKbd(). | uruk | |
Rework the existing parts of the function during the process. | |||
2014-03-01 | AVALANCHE: Implement shooting in ShootEmUp::readKbd(). | uruk | |
2014-02-25 | AVALANCHE: Rework define() and the constants in ShootEmUp. | uruk | |
2014-02-25 | AVALANCHE: Repair ShootEmUp::escapeCheck(). | uruk | |
2014-02-25 | AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor. | uruk | |