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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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avalanche
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Author
2013-09-29
AVALANCHE: Move code from Menu to Graphics
Strangerke
2013-09-29
AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), ↵
Strangerke
set _background private
2013-09-29
AVALANCHE: Scrolls is now set to private
Strangerke
2013-09-29
AVALANCHE: move some more functions to Graphics
Strangerke
2013-09-29
AVALANCHE: Add some more graphic functions
Strangerke
2013-09-28
AVALANCHE: Partially move drawScroll to Graphics
Strangerke
2013-09-28
AVALANCHE: More rework on Graphic code
Strangerke
2013-09-28
AVALANCHE: Set the Magic surface as private, some associated rework
Strangerke
2013-09-28
AVALANCHE: Move some more functions to Graphics
Strangerke
2013-09-28
AVALANCHE: Use an enum for the Mouse cursor identifier
Strangerke
2013-09-28
AVALANCHE: Move mouse cursor display functions to Graphics
Strangerke
2013-09-28
AVALANCHE: Move Digits and Directions to Graphics
Strangerke
2013-09-27
AVALANCHE: Move background loading to Graphics
Strangerke
2013-09-27
AVALANCHE: Move Zoom to Graphics
Strangerke
2013-09-27
AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵
Strangerke
variables
2013-09-27
AVALANCHE: Remove a couple of unused variables
Strangerke
2013-09-27
AVALANCHE: Misc minor polishing
Strangerke
2013-09-27
AVALANCHE: Merge Avalot and AvalancheEngine
Strangerke
2013-09-27
AVALANCHE: Move a couple of variables to Sequence, more private variables
Strangerke
2013-09-27
AVALANCHE: More function deduplication, remove a magic value
Strangerke
2013-09-27
AVALANCHE: Rename Sequence functions
Strangerke
2013-09-26
AVALANCHE: Fix bug in Sequence.
uruk
2013-09-26
AVALANCHE: Objectify Sequence. This commit breaks savegames.
Strangerke
2013-09-26
AVALANCHE: Partially implement (there are still missing features: icon, ↵
uruk
keyboard control) the last missing type of scrolls: dialogs. Move some functions/variables, remove unused code in order to do so.
2013-09-25
AVALANCHE: Janitorial - Use ++ and -- when possible
Strangerke
2013-09-25
AVALANCHE: Move some variables to Animation, break savegame compatibility
Strangerke
2013-09-25
AVALANCHE: rename a parameter, remove a useless (unitialized) variable, ↵
Strangerke
disable some menu entries
2013-09-25
AVALANCHE: use nullptr for empty pointers
Strangerke
2013-09-25
AVALANCHE: Simplify loadMouse()
Strangerke
2013-09-25
AVALANCHE: Reduce verbosity in Background, remove a useless variable
Strangerke
2013-09-24
AVALANCHE: Use enum for verbs
Strangerke
2013-09-24
AVALANCHE: Use People enum as a type for several variables, modify functions ↵
Strangerke
accordingly
2013-09-24
AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some ↵
uruk
renaming in Animation.
2013-09-24
AVALANCHE: Use Room enum instead of byte in misc place
Strangerke
2013-09-24
AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables
Strangerke
2013-09-23
AVALANCHE: Refactor some variables. This breaks savegame compatibility
Strangerke
2013-09-22
AVALANCHE: Optimize Animation::updateSpeed().
uruk
2013-09-22
AVALANCHE: Use struct for consistency in Avalot
Strangerke
2013-09-22
AVALANCHE: (hopefully) fix a GCC warning
Strangerke
2013-09-22
AVALANCHE: Move some variables
Strangerke
2013-09-22
AVALANCHE: Fix GCC warning
Strangerke
2013-09-22
AVALANCHE: Remove comment, replace character.
uruk
2013-09-22
AVALANCHE: Implement Avalot::zoomOut().
uruk
2013-09-21
AVALANCHE: Implement Clock::chime().
uruk
2013-09-21
AVALANCHE: Move some variables, fix savegame counter increment when saving
Strangerke
2013-09-21
AVALANCHE: Remove useless comments.
uruk
2013-09-21
AVALANCHE: uncomment some sound code, code cleanup
Strangerke
2013-09-21
AVALANCHE: Merge Gyro, Lucerna and Avalot
Strangerke
2013-09-21
AVALANCHE: More revision in Sequence.
uruk
2013-09-21
AVALANCHE: Some revision in Sequence.
uruk
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