Age | Commit message (Collapse) | Author |
|
The comments I introduced earlier (previusly case labels) have been
changed to avoid non-ASCII characters. The descriptions were taken
from an ISO 8859-1 manual page.
|
|
Mainly, GCC complained about case labels having a value less than
the minimum value for the type. Probably because character literals
may be signed or unsigned, while _trigger is always unsigned.
|
|
|
|
|
|
The drawing of the buttons are still missing.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Repair the previous one.
|
|
|
|
|
|
Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
|
|
Modify GraphicManager::ghostDrawGhost() to do so.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This prevents the player from giving commands to Avalot when the
character is tied up to a tree, so it's impossible to break the game's
consistency that way.
|
|
|
|
|
|
Implementations: zonk(), zl().
Renames: zonk() -> thunder(), zl() -> drawLightning().
Moved: the 2 above from Pingo to Animation.
Addition: GraphicManager::drawLine().
|