Age | Commit message (Collapse) | Author |
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gameid -> gameId
guioptions -> guiOptions
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Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).
Instead of manually updating the list of engines, we now introduce
a new dependency.
I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
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Thanks to uruk for checking on this.
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I use float over double here because all the changing values were already
stored in variables of type float. This also silences some float conversion
warnings.
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Also rename connected function geidaProcs() to follow() and update it's comments.
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bound) line
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Revise some other parts of the engine during the process.
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Rework other pieces of the engine to fit to it's mechanism.
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Also rework connected functions.
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Rework and implement a lot of connected functions.
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Also rename menuLoadIcons to menuLoadPictures after the unifying.
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Add and implement necessary graphical functions for the main menu during the process.
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Rework the existing parts of the function during the process.
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Now the right and bottom coordinates of the rectangles aren't included in them.
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