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2014-06-07AVALANCHE: Janitorial - remove trailing spaces and tabsStrangerke
2014-06-02AVALANCHE: Make GraphicManager::drawArc code consistently use float.Johannes Schickel
I use float over double here because all the changing values were already stored in variables of type float. This also silences some float conversion warnings.
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-05-24AVALANCHE: Initialize two variables in GhostRoom()Strangerke
2014-04-21AVALANCHE: Fix Timer::afterTheShootemup().uruk
2014-04-21AVALANCHE: Fix out-of-bounds indexing issue.uruk
2014-04-13AVALANCHE: Add HighScore.uruk
2014-04-13AVALANCHE: Fix Ghostroom's destructor.uruk
2014-04-12AVALANCHE: Remove useless warnings.uruk
2014-04-12AVALANCHE: Merge ghostDrawGhost and ghostDrawGlerk.uruk
2014-04-12AVALANCHE: Remove unnecessary TODOs.uruk
2014-04-12AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.uruk
Also rename connected function geidaProcs() to follow() and update it's comments.
2014-04-12AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.uruk
2014-04-06AVALANCHE: Remove some leftovers of the mini-games.uruk
2014-04-06AVALANCHE: Fix drawing of the toolbar regardless of loading.uruk
2014-03-30ALL: Resolve multiple clang warningsMax Horn
2014-03-15AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of ↵Strangerke
bound) line
2014-03-07AVALANCHE: Implement Parser::bossKey().uruk
Revise some other parts of the engine during the process.
2014-03-07AVALANCHE: Rework use of ShootEmUp.uruk
2014-03-07AVALANACHE: Rework use of MainMenu.uruk
2014-03-06AVALANCHE: Implement MainMenu::wait().uruk
Rework other pieces of the engine to fit to it's mechanism.
2014-03-05AVALANCHE: Implement MainMenu::centre().uruk
Also rework connected functions.
2014-03-04AVALANCHE: Fix parentheses in Help::handleMouse().uruk
2014-03-04AVALANCHE: Implement MainMenu::option().uruk
Rework and implement a lot of connected functions.
2014-03-04AVALANCHE: Implement loadMenu(). Unify it with menuLoadIcons().uruk
Also rename menuLoadIcons to menuLoadPictures after the unifying.
2014-03-04AVALANCHE: Move to graphics and implement GraphicManager::menuLoadIcons().uruk
Add and implement necessary graphical functions for the main menu during the process.
2014-03-03AVALANCHE: Add MainMenu's skeleton.uruk
2014-03-03AVALANCHE: Rename Menu to DropDownMenu.uruk
2014-03-03AVALANCHE: Replace majorRedraw() with refreshScreen().uruk
2014-03-03AVALANCHE: Implement the status leds on the toolbar.uruk
2014-03-01AVALANCHE: Repair ShootEmUp::run().uruk
2014-03-01AVALANCHE: Implement moving in ShootEmUp::readKbd().uruk
Rework the existing parts of the function during the process.
2014-03-01AVALANCHE: Implement shooting in ShootEmUp::readKbd().uruk
2014-02-25AVALANCHE: Rework define() and the constants in ShootEmUp.uruk
2014-02-25AVALANCHE: Repair ShootEmUp::escapeCheck().uruk
2014-02-25AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.uruk
2014-02-25AVALANCHE: Rework use of Common::Rect.uruk
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25AVALANCHE: Fix destination check in initRunner()Strangerke
2014-02-22AVALANCHE: Repair ShootEmUp::updateTime().uruk
2014-02-21AVALANCHE: Repair ShootEmUp::plotThem().uruk
2014-02-21AVALANCHE: Repair define() and defineCameo() in ShootEmUp.uruk
2014-02-21AVALANCHE: Repair ShootEmUp::setup().uruk
2014-02-21AVALANCHE: Repair ShootEmUp::setup().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::updateTime().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::gain().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::plotThem().uruk
2014-02-20AVALANCHE: Put a necessary delay into ShootEmUp's main loop.uruk
2014-02-20AVALANCHE: Implement ShootEmUp::defineCameo().uruk