Age | Commit message (Collapse) | Author |
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Repair the previous one.
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Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
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Modify GraphicManager::ghostDrawGhost() to do so.
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Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
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This prevents the player from giving commands to Avalot when the
character is tied up to a tree, so it's impossible to break the game's
consistency that way.
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Implementations: zonk(), zl().
Renames: zonk() -> thunder(), zl() -> drawLightning().
Moved: the 2 above from Pingo to Animation.
Addition: GraphicManager::drawLine().
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should fix CID 1109674
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it reusable
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