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2020-01-11ENGINES: Reduce winexe_*.h header includesCameron Cawley
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2015-12-21BBVS: Fix compilation without translation enabledMatthew Hoops
A regression from 2a6cbd0
2015-11-18BBVS: Since we're using GUI for menus, switch iGUI to the relevant languageEugene Sandulenko
2015-11-14BBVS: Added Russian BBVSEugene Sandulenko
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning.
2014-10-28BBVS: Remove trailing whitespaceFilippos Karapetis
2014-03-20BVBS: Use a constant instead of a variable for the snapshot sizeStrangerke
2014-03-20BVBS: Fix some uninitialized variablesStrangerke
2014-02-22BBVS: Move some code out of bbvs.cppFilippos Karapetis
2014-02-16BBVS: Use int16 instead of int in Rect structjohndoe123
2014-02-16BBVS: Remove rectIntersection and use Rect::findIntersectingRect insteadjohndoe123
2014-02-15BBVS: Fix include guard and include guard name comments for endifsjohndoe123
2014-02-15BBVS: Use spaces instead of tabs for formattingjohndoe123
2014-01-30BBVS: Add easter egg videos handlingjohndoe123
2014-01-29BBVS: Add loading/saving of minigame hiscoresjohndoe123
2014-01-29BBVS: Initial commitjohndoe123