Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-10 | BBVS: Remove all bit shifts of potentially negative integers | Colin Snover | |
Previous patches that removed shifts of constant negative values to eliminate UB were valid, but did not correct all places where this engine was potentially bit shifting negative values. There is no reason to not just use multiplication and division and let the compiler make the right choice for optimisation for an architecture, so that is what this patch does. | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-09-11 | BBVS: Fix UB shifting negative signed integers | Colin Snover | |
These shifted values are replaced with their literal equivalents as would be calculated on an x86. | |||
2016-11-24 | BBVS: Remove guitar minigame strings from translation. | Eugene Sandulenko | |
Although they're shown in our GUI, they were not supposed to be translatable, rather extracted from the original executable | |||
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-07-04 | BBVS: Remove some uses of g_system | Torbjörn Andersson | |
2016-06-12 | BBVS: Initialize SpriteModule class | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-03-14 | BBVS: Move much of engine initialization to newGame() | Torbjörn Andersson | |
This should fix bug #7057 ("BBVS: No clean-up when restarting"). | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-28 | BBVS: Remove ADGF_TESTING from Beavis and Butt-head in Virtual Stupidity. | Kirben | |
2016-02-26 | BBVS: Move dialog to avoid bevel being drawn offscreen | Willem Jan Palenstijn | |
Since the GUI renderer doesn't do clipping, this would cause a potential crash with the Classic theme. | |||
2016-02-25 | BBVS: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | BBVS: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-12-31 | BBVS: Hide noisy debug | Eugene Sandulenko | |
2015-12-21 | BBVS: Fix compilation without translation enabled | Matthew Hoops | |
A regression from 2a6cbd0 | |||
2015-11-30 | BBVS: Use memmove(), not memcpy(), for overlapping memory areas | Torbjörn Andersson | |
CID 1230310. This fixes the credits easter eggs for me. | |||
2015-11-23 | BBVS: Fix bug #6954: Pathfinding bug in Prison | johndoe123 | |
The bug was caused by a check introduced by me to avoid division-by-zero errors when the source and dest x values are equal. This had the side effect that it didn't work well in this case outlined in the bug report, maybe also in other places. I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to 1.0 if it would normally be 0.0, which seems to work after walking around in some scenes. | |||
2015-11-18 | BBVS: Mark games as testing | Eugene Sandulenko | |
2015-11-18 | BBVS: Since we're using GUI for menus, switch iGUI to the relevant language | Eugene Sandulenko | |
2015-11-18 | BBVS: Fix game title | Eugene Sandulenko | |
2015-11-16 | BBVS: Fix recent video player memory leak (CID 1339416) | Torbjörn Andersson | |
Surface::convertTo() creates a new surface, so we have to free it once we're done with it. | |||
2015-11-16 | BBVS: Add debug output | Eugene Sandulenko | |
2015-11-16 | BBVS: Fix 16bpp video output | Eugene Sandulenko | |
2015-11-15 | BBVS: Enable engine by default | Eugene Sandulenko | |
2015-11-14 | BBVS: Fix typo in array size | Willem Jan Palenstijn | |
Ideally this shouldn't use a hardcoded constant at all... Thanks to WindlePoons for debugging. | |||
2015-11-14 | BBVS: Added Russian BBVS | Eugene Sandulenko | |
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning. | |||
2015-11-07 | BBVS: Implement file chooser for Air Guitar minigame | Eugene Sandulenko | |
2015-06-06 | AUDIO: Make makeAIFFStream return a RewindableAudioStream | Matthew Hoops | |
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast | |||
2015-02-01 | BBVS: Fix out-of-bounds array access in air guitar minigame as reported by ↵ | johndoe123 | |
Coverity | |||
2015-01-29 | BBVS: Implement loading and saving in the air guitar minigame | johndoe123 | |
2014-10-28 | BBVS: Remove trailing whitespace | Filippos Karapetis | |
2014-06-02 | BBVS: Use floating point constants of type float. | Johannes Schickel | |
2014-06-02 | BBVS: Silence double->float conversion warning. | Johannes Schickel | |
This might not be obvious to a C++ developer, but we use C's sin which is *always* double. Thus, sin will return a double and therefore some compilers might warn about this conversion. | |||
2014-06-01 | BBVS: Silence gcc conversion warnings | Matthew Hoops | |
2014-03-20 | BVBS: Use a constant instead of a variable for the snapshot size | Strangerke | |
2014-03-20 | BVBS: Fix some uninitialized variables | Strangerke | |
2014-02-28 | BBVS: Fix compilation. | Kirben | |
2014-02-28 | BBVS: Use a boolean for _gameResult. Adapt function declarations accordingly | Strangerke | |
2014-02-28 | BBVS: Initialize a pointer to nullptr instead of 0 | Strangerke | |
2014-02-28 | BBVS: Fix uninitialized variables in Minigame | Strangerke | |
2014-02-28 | BBVS: Add a sanity check in playVideo() | Strangerke | |
2014-02-28 | BBVS: Fix out of bounds access in air guitar mini game | Strangerke | |
2014-02-23 | BBVS: remove useless check in updateIndicator() | Strangerke | |
2014-02-22 | BBVS: Move some code out of bbvs.cpp | Filippos Karapetis | |
2014-02-22 | BBVS: Silent some CppCheck warnings | Strangerke | |
2014-02-16 | BBVS: Make kAnimationsTbl and kObjKindAnimTables const in BBAnt minigame | johndoe123 | |