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2016-11-24BBVS: Remove guitar minigame strings from translation.Eugene Sandulenko
Although they're shown in our GUI, they were not supposed to be translatable, rather extracted from the original executable
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-07-04BBVS: Remove some uses of g_systemTorbjörn Andersson
2016-06-12BBVS: Initialize SpriteModule classEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-03-14BBVS: Move much of engine initialization to newGame()Torbjörn Andersson
This should fix bug #7057 ("BBVS: No clean-up when restarting").
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-28BBVS: Remove ADGF_TESTING from Beavis and Butt-head in Virtual Stupidity.Kirben
2016-02-26BBVS: Move dialog to avoid bevel being drawn offscreenWillem Jan Palenstijn
Since the GUI renderer doesn't do clipping, this would cause a potential crash with the Classic theme.
2016-02-25BBVS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26BBVS: Only request actual save slots in listSaves.Johannes Schickel
2015-12-31BBVS: Hide noisy debugEugene Sandulenko
2015-12-21BBVS: Fix compilation without translation enabledMatthew Hoops
A regression from 2a6cbd0
2015-11-30BBVS: Use memmove(), not memcpy(), for overlapping memory areasTorbjörn Andersson
CID 1230310. This fixes the credits easter eggs for me.
2015-11-23BBVS: Fix bug #6954: Pathfinding bug in Prisonjohndoe123
The bug was caused by a check introduced by me to avoid division-by-zero errors when the source and dest x values are equal. This had the side effect that it didn't work well in this case outlined in the bug report, maybe also in other places. I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to 1.0 if it would normally be 0.0, which seems to work after walking around in some scenes.
2015-11-18BBVS: Mark games as testingEugene Sandulenko
2015-11-18BBVS: Since we're using GUI for menus, switch iGUI to the relevant languageEugene Sandulenko
2015-11-18BBVS: Fix game titleEugene Sandulenko
2015-11-16BBVS: Fix recent video player memory leak (CID 1339416)Torbjörn Andersson
Surface::convertTo() creates a new surface, so we have to free it once we're done with it.
2015-11-16BBVS: Add debug outputEugene Sandulenko
2015-11-16BBVS: Fix 16bpp video outputEugene Sandulenko
2015-11-15BBVS: Enable engine by defaultEugene Sandulenko
2015-11-14BBVS: Fix typo in array sizeWillem Jan Palenstijn
Ideally this shouldn't use a hardcoded constant at all... Thanks to WindlePoons for debugging.
2015-11-14BBVS: Added Russian BBVSEugene Sandulenko
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning.
2015-11-07BBVS: Implement file chooser for Air Guitar minigameEugene Sandulenko
2015-06-06AUDIO: Make makeAIFFStream return a RewindableAudioStreamMatthew Hoops
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
2015-02-01BBVS: Fix out-of-bounds array access in air guitar minigame as reported by ↵johndoe123
Coverity
2015-01-29BBVS: Implement loading and saving in the air guitar minigamejohndoe123
2014-10-28BBVS: Remove trailing whitespaceFilippos Karapetis
2014-06-02BBVS: Use floating point constants of type float.Johannes Schickel
2014-06-02BBVS: Silence double->float conversion warning.Johannes Schickel
This might not be obvious to a C++ developer, but we use C's sin which is *always* double. Thus, sin will return a double and therefore some compilers might warn about this conversion.
2014-06-01BBVS: Silence gcc conversion warningsMatthew Hoops
2014-03-20BVBS: Use a constant instead of a variable for the snapshot sizeStrangerke
2014-03-20BVBS: Fix some uninitialized variablesStrangerke
2014-02-28BBVS: Fix compilation.Kirben
2014-02-28BBVS: Use a boolean for _gameResult. Adapt function declarations accordinglyStrangerke
2014-02-28BBVS: Initialize a pointer to nullptr instead of 0Strangerke
2014-02-28BBVS: Fix uninitialized variables in MinigameStrangerke
2014-02-28BBVS: Add a sanity check in playVideo()Strangerke
2014-02-28BBVS: Fix out of bounds access in air guitar mini gameStrangerke
2014-02-23BBVS: remove useless check in updateIndicator()Strangerke
2014-02-22BBVS: Move some code out of bbvs.cppFilippos Karapetis
2014-02-22BBVS: Silent some CppCheck warningsStrangerke
2014-02-16BBVS: Make kAnimationsTbl and kObjKindAnimTables const in BBAnt minigamejohndoe123
2014-02-16BBVS: Remove Point type and use BBPoint instead in BBAnt minigamejohndoe123
2014-02-16BBVS: Fix const char string arraysjohndoe123
2014-02-16BBVS: Use int16 instead of int in Rect structjohndoe123