Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-29 | BLADERUNNER: Fix unsorted args for getRandomNumberRng | Thanasis Antoniou | |
Fix for bug #11034 | |||
2019-07-22 | BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 | Thanasis Antoniou | |
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou | |
2019-07-16 | BLADERUNNER: Use ScummVM word wrapping algorithm | Peter Kohaut | |
2019-07-11 | BLADERUNNER: Possible fix for facing angle assertion fault | Thanasis Antoniou | |
2019-06-22 | BLADERUNNER: _playerActorIdle should affect McCoy only | Thanasis Antoniou | |
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy | |||
2019-05-31 | BLADERUNNER: Fix bad timer initialization for actors after LOAD | Thanasis Antoniou | |
2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou | |
The debug messages and comments will all be removed after this series of fixes | |||
2019-05-13 | BLADERUNNER: Mainframe talkie restored | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Fix bad new game pos for player | Thanasis Antoniou | |
2019-05-05 | BLADERUNNER: Fix Moraji floating in DR04 | Peter Kohaut | |
2019-05-04 | BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths | Thanasis Antoniou | |
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute | |||
2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
2019-04-04 | BLADERUNNER: Support wait for dialogue queues to finish | Thanasis Antoniou | |
Fixes a Crazylegs bug where he can interrupt himself Could probably be used elsewhere if there are any other such cases. | |||
2019-03-28 | BLADERUNNER: Moonbus fixes (Izo and Luther) | Thanasis Antoniou | |
Also fixed a typo that resulted in Izo's corpse persisting past chapter 2 at RC03 | |||
2019-03-09 | BLADERUNNER: Fixed McCoy anim in spinner at PS01 | Peter Kohaut | |
McCoy will not disappear prematurely in PS01 when he enters the spinner. | |||
2019-03-09 | BLADERUNNER: Subtitles code improvements | Thanasis Antoniou | |
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles | |||
2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut | |
Cleanup of other sound pannings | |||
2019-03-04 | BLADERUNNER: Fixed stereo balance for speech | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Fix Zuben not flinching when shot at | Thanasis Antoniou | |
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
2019-02-23 | BLADERUNNER: Restore acquireCluesByRelations checks | Thanasis Antoniou | |
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
2019-02-10 | BLADERUNNER: Added shorty mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-02 | BLADERUNNER: Cleanup of walking code | Peter Kohaut | |
Fixed missing "must reach" in a actorwalk::tick | |||
2019-01-28 | BLADERUNNER: Fixed small issue in combat calculation | Peter Kohaut | |
Better variable names in actor combat classes. | |||
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
Fixed some errors as well | |||
2019-01-19 | BLADERUNNER: Fixed rotation animation | Peter Kohaut | |
Animated rotation wasnt checking for angle boundaries properly. | |||
2018-12-25 | BLADERUNNER: Removed compile time macros, added synch with GUI | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Added subtitles support and checkbox in KIA | Thanasis Antoniou | |
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-08-03 | BLADERUNNER: Add cos/sine table | David Fioramonti | |
This uses the one in Common. The engine now contains a 10-bit cosine and sine table. It used mostly for vector math. This also allows two vector functions to be removed from vector.h. | |||
2018-06-29 | BLADERUNNER: Fix another warning | Eugene Sandulenko | |
2018-06-29 | BLADERUNNER: Fix warnings | Eugene Sandulenko | |
2018-03-30 | BLADERUNNER: Fixed bug in Actor::acquireCluesByRelations() | Eugene Sandulenko | |
2018-03-30 | BLADERUNNER: Initial code for acquireCluesByRelations() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-17 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-03-11 | BLADERUNNER: Added shadows | Peter Kohaut | |
2018-03-10 | BLADERUNNER: Added Guzzo actor | Peter Kohaut | |
Added "pos" console command | |||
2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut | |
Fixed animation position update Added goal & anim commands to console | |||
2018-02-19 | BLADERUNNER: McCoy script fixed | Peter Kohaut | |
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded) | |||
2018-02-18 | BLADERUNNER: Fixed more compilation warnings | Peter Kohaut | |
2018-02-18 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |