index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
bladerunner
/
audio_player.cpp
Age
Commit message (
Expand
)
Author
2019-07-17
BLADERUNNER: Use unsigned 32bit diff for time durations
Thanasis Antoniou
2019-06-21
BLADERUNNER: Fix max volume in VQAs with audio stream
Thanasis Antoniou
2019-03-27
BLADERUNNER: Fix missing sound effects in some occassions
Thanasis Antoniou
2019-02-23
BLADERUNNER: Fixed CppCheck warnings
Peter Kohaut
2019-02-11
BLADERUNNER: Cleanup of audio code
Peter Kohaut
2019-02-10
BLADERUNNER: Use ScummVM functionality for audio volume management
Peter Kohaut
2019-02-08
BLADERUNNER: Removed unnecessary debugging code
Peter Kohaut
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-02-10
BLADERUNNER: VK interface
Peter Kohaut
2018-01-28
BLADERUNNER: Added basic KIA interface
Peter Kohaut
2017-09-10
BLADERUNNER: Added music support & added Maggie
Peter Kohaut
2017-08-24
BLADERUNNER: Added audio mixer & various fixes
Peter Kohaut
2016-10-03
BLADERUNNER: Code formatting fixes
Eugene Sandulenko
2016-09-29
BLADERUNNER: Fix compilation
Eugene Sandulenko
2016-09-29
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co...
Peter Kohaut
2016-09-29
BLADERUNNER: Pull in changes from madmoose
Peter Kohaut
2016-09-29
BLADERUNNER: just basic objects description scene stuff - lightning and effec...
Peter Kohaut
2016-09-29
BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add support for ambient sounds, game flags and variables, and us...
Thomas Fach-Pedersen