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path: root/engines/bladerunner/audio_player.cpp
AgeCommit message (Expand)Author
2019-07-17BLADERUNNER: Use unsigned 32bit diff for time durationsThanasis Antoniou
2019-06-21BLADERUNNER: Fix max volume in VQAs with audio streamThanasis Antoniou
2019-03-27BLADERUNNER: Fix missing sound effects in some occassionsThanasis Antoniou
2019-02-23BLADERUNNER: Fixed CppCheck warningsPeter Kohaut
2019-02-11BLADERUNNER: Cleanup of audio codePeter Kohaut
2019-02-10BLADERUNNER: Use ScummVM functionality for audio volume managementPeter Kohaut
2019-02-08BLADERUNNER: Removed unnecessary debugging codePeter Kohaut
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
2018-02-10BLADERUNNER: VK interfacePeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
2017-09-10BLADERUNNER: Added music support & added MaggiePeter Kohaut
2017-08-24BLADERUNNER: Added audio mixer & various fixesPeter Kohaut
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-09-29BLADERUNNER: Fix compilationEugene Sandulenko
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co...Peter Kohaut
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: just basic objects description scene stuff - lightning and effec...Peter Kohaut
2016-09-29BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoderThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add support for ambient sounds, game flags and variables, and us...Thomas Fach-Pedersen