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path: root/engines/bladerunner/item.h
AgeCommit message (Collapse)Author
2018-12-24BLADERUNNER: Fixed item rotationPeter Kohaut
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts.
2018-03-25BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-03-24BLADERUNNER: Fixed another compilation warningPeter Kohaut
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-24BLADERUNNER: Save game methodsThomas Fach-Pedersen
2018-03-24BLADERUNNER: Fix PoliceMaze trackEugene Sandulenko
2018-03-24BLADERUNNER: Finished PoliceMaze implementationEugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement setting items as targetEugene Sandulenko
2018-03-24BLADERUNNER: Implement Item_Spin_In_World()Eugene Sandulenko
2018-02-18BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-02-18BLADERUNNER: Support for runningPeter Kohaut
Fixed Runciter idle state Fixed movement track delay Basic combat support
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2017-03-28BLADERUNNER: Implement ZBuffer classThomas Fach-Pedersen
2017-01-11BLADERUNNER: Fix Variable Shadowing Compiler Warnings.D G Turner
2016-10-12BLADERUNNER: added picking up of itemsPeter Kohaut
and some formatting
2016-10-04BLADERUNNER: trying to figure out walking, added structures for obstacles ↵Peter Kohaut
used for pathfinding, fixed bug in searching for walkboxes
2016-10-02BLADERUNNER: added ADQ, fixed some minor memory leaksPeter Kohaut
2016-10-02BLADERUNNER: added support for rendering items in scenesPeter Kohaut
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: still adding structures... and implementing some of script ↵Peter Kohaut
methods...