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path: root/engines/bladerunner/item_pickup.cpp
AgeCommit message (Collapse)Author
2019-07-17BLADERUNNER: Fix compilation on AmigaOS 4Cameron Cawley
2019-07-17BLADERUNNER: Use unsigned 32bit diff for time durationsThanasis Antoniou
2019-04-05BLADERUNNER: SFX named constants and MissSound fixThanasis Antoniou
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-03-06BLADERUNNER: Fixed panning of speechPeter Kohaut
Cleanup of other sound pannings
2019-02-11BLADERUNNER: Improved time managementPeter Kohaut
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved.
2018-12-15BLADERUNNER: Added time control and game pausingPeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2017-07-31BLADERUNNER: Move surfaces out of VQA playerThomas Fach-Pedersen
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces.
2017-03-28BLADERUNNER: Implement ZBuffer classThomas Fach-Pedersen
2016-10-09BLADERUNNER: fixed speed of pickup effectPeter Kohaut
formating, small fixes
2016-10-09BLADERUNNER: Fix compilationEugene Sandulenko
2016-10-08BLADERUNNER: added item pickup effectPeter Kohaut
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene