Age | Commit message (Expand) | Author |
2019-05-03 | BLADERUNNER: object, item and region commands | antoniou79 |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut |
2018-03-25 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut |
2018-03-24 | BLADERUNNER: Fixed compilation warning | Peter Kohaut |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut |
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen |
2018-03-24 | BLADERUNNER: Fix PoliceMaze track | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Finished PoliceMaze implementation | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement setting items as target | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement Item_Spin_In_World() | Eugene Sandulenko |
2018-02-18 | BLADERUNNER: Fixed more compilation warnings | Peter Kohaut |
2018-02-18 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut |
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut |
2017-01-11 | BLADERUNNER: Fix Variable Shadowing Compiler Warnings. | D G Turner |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles use... | Peter Kohaut |
2016-10-02 | BLADERUNNER: added ADQ, fixed some minor memory leaks | Peter Kohaut |
2016-10-02 | BLADERUNNER: added support for rendering items in scenes | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script metho... | Peter Kohaut |