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path: root/engines/bladerunner/music.cpp
AgeCommit message (Collapse)Author
2019-07-22BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1Thanasis Antoniou
2019-07-17BLADERUNNER: Use unsigned 32bit diff for time durationsThanasis Antoniou
2019-04-05BLADERUNNER: SFX named constants and MissSound fixThanasis Antoniou
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-03-04BLADERUNNER: Fixed unexpected music playbackPeter Kohaut
2019-02-12BLADERUNNER: Removal of memory leaksPeter Kohaut
2019-02-11BLADERUNNER: Cleanup of audio codePeter Kohaut
Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code.
2019-02-10BLADERUNNER: Use ScummVM functionality for audio volume managementPeter Kohaut
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-02-25BLADERUNNER: Added Generic Walker actorsPeter Kohaut
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2017-09-10BLADERUNNER: Added music support & added MaggiePeter Kohaut
added async walking named some of the game flags & variables renamed aesc to screen effects