Age | Commit message (Collapse) | Author |
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Bumped saved game version to 2 to add play time.
Can load version 1 saves and save/load version 2 saves.
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Removing hardcoded 555 pixel format to support Android
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Missing thumbnail data was causing a lockup on mouse-over
Still working on debugging why these corrupted save files may be created -- (Game_Over()) autosaves.
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It was not possible to change the name of exisitng savegame
Saves were read too ofter just for over-drawing the thumbnail
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Separated audio cache.
Fixed bug in the audio cache where still used sound might get freed.
Fixes crashes when engine is unloading which were caused
by a race condition between the timer code and engine teardown code.
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This was causing issues with loading / saving games
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It is also possible to start new game from it.
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After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
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Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
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save methods update
replaced few char* with Common::String
changed few pointers to references
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