Age | Commit message (Expand) | Author |
2017-03-20 | BLADERUNNER: added full office leroy ai script | Peter Kohaut |
2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles use... | Peter Kohaut |
2016-10-02 | BLADERUNNER: added ADQ, fixed some minor memory leaks | Peter Kohaut |
2016-09-30 | BLADERUNNER: add support for uncompressed audio, fixed wrong call to gamescri... | Peter Kohaut |
2016-09-29 | BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights | Peter Kohaut |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat structu... | Peter Kohaut |
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script metho... | Peter Kohaut |
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and effec... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Read set objects and walkboxes | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and us... | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add View matrix loading | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen |