Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-07 | BLADERUNNER: Add Further Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-09-09 | BLADERUNNER: Replace animation mode values with their proper enums | Thanasis Antoniou | |
2019-08-27 | BLADERUNNER: Improve Clovis facing direction in KP07 | Thanasis Antoniou | |
2019-07-11 | BLADERUNNER: Prevent Clovis from rotating in KP07 | Thanasis Antoniou | |
This is when he is dying/ lying on the bed | |||
2019-07-11 | BLADERUNNER: Fix Clovis goal 513 stuck in bed bug | Thanasis Antoniou | |
2019-07-01 | BLADERUNNER: Rat AI bug fixes | Thanasis Antoniou | |
Most prominent bugs fixed is behavior in KP02 and not attacking when near McCoy | |||
2019-06-22 | BLADERUNNER: _playerActorIdle should affect McCoy only | Thanasis Antoniou | |
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy | |||
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-05-05 | BLADERUNNER: fix for Clovis being stuck at BB11 | Thanasis Antoniou | |
This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this. | |||
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-04-02 | BLADERUNNER: Fix flash back to game between end outtake and credits | Thanasis Antoniou | |
Between an ending outtake and the end credits the game did a quick flash back to the game scene | |||
2019-03-30 | BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbus | Thanasis Antoniou | |
2019-03-28 | BLADERUNNER: Moonbus fixes (Izo and Luther) | Thanasis Antoniou | |
Also fixed a typo that resulted in Izo's corpse persisting past chapter 2 at RC03 | |||
2019-03-27 | BLADERUNNER: Fixes for moonbus combat | Thanasis Antoniou | |
2019-02-07 | BLADERUNNER: Cleanup of Clovis scripts for chapter 5 | Peter Kohaut | |
2019-02-05 | BLADERUNNER: Cleanup Steele scripts for ending | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup of KP03 bomb related scripts | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Initial cleanup of Kipple scripts | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup of scripts at start of chapter 5 | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup for scene at UG18 | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup Luther & Lance related scripts | Peter Kohaut | |
2019-01-31 | BLADERUNNER: Cleanup of Dektora chase related scripts | Peter Kohaut | |
2019-01-28 | BLADERUNNER: Cleanup of scripts for Gordo chase | Peter Kohaut | |
2019-01-25 | BLADERUNNER: Cleanup of actor scripts for a fight in BB11 | Peter Kohaut | |
Also named goal for McCoy arrest | |||
2019-01-25 | BLADERUNNER: Cleanup of BBxx scripts | Peter Kohaut | |
Removed issue where McCoy went to jail for no reason at start of 3rd act | |||
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
Fixed some errors as well | |||
2019-01-13 | BLADERUNNER: Merged chapter & scene debugger command | Peter Kohaut | |
2018-03-18 | BLADERUNNER: Actors fixes | Peter Kohaut | |
Removed forgotten combat development hack Clovis clovis & fix Grayford cleanup & fixes Hanoi small cleanup | |||
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-03-14 | BLADERUNNER: Added Clovis actor | Eugene Sandulenko | |