Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-28 | BLADERUNNER: Fix restored walkers idle behavior and ↵ | Thanasis Antoniou | |
AI_Movement_Track_Append_With_Facing | |||
2019-08-16 | BLADERUNNER: Added cut generic walker models | antoniou79 | |
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-06-22 | BLADERUNNER: Improve fix possible collision with genwalkers | Thanasis Antoniou | |
This is in CT01 (restored content). Uses kVariableGenericWalkerConfig which was previously largely unused. | |||
2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-02-07 | BLADERUNNER: Cleanup for drive away endings scripts | Peter Kohaut | |
All ending are achievable | |||
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-03-29 | BLADERUNNER: Fix incorrect loop end check | Eugene Sandulenko | |
2018-03-09 | BLADERUNNER: Code cleanup & unification | Peter Kohaut | |
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability |