Age | Commit message (Expand) | Author |
2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou |
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou |
2019-04-28 | BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene | Thanasis Antoniou |
2019-04-24 | BLADERUNNER: Named constants for model animations P02 | Thanasis Antoniou |
2019-04-20 | BLADERUNNER: Named constants for animationIds P01 | Thanasis Antoniou |
2019-04-06 | BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls | Thanasis Antoniou |
2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou |
2019-01-26 | BLADERUNNER: Analysed all Yukon hotel scenes | Peter Kohaut |
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut |
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut |
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut |
2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut |
2018-03-18 | BLADERUNNER: Round coordinates to two decimals | Thomas Fach-Pedersen |
2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut |
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut |
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut |
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut |