Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-02 | BLADERUNNER: Make the Moraji encounter easier on easy | David Fioramonti | |
This extending the bomb duration by 10secs while Moraji is chained. Additionally, the blast radius is decreased so that the player may survive closer. All of this only happens on the uncut version when playing on easy. | |||
2019-06-01 | BLADERUNNER: Add exits in CT04 and DR04 | Thanasis Antoniou | |
To improve navigation | |||
2019-05-19 | BLADERUNNER: Cleanup of police AI and fix for rat ai | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-04-06 | BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls | Thanasis Antoniou | |
2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou | |
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound | |||
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-02-24 | BLADERUNNER: Small clean-up of macros | Peter Kohaut | |
2019-02-24 | BLADERUNNER: Fix Moraji death screams and Grayford bug | Thanasis Antoniou | |
Death scream in lab changed to his own. Death scream outside lab added. Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely. | |||
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
Fixed some errors as well | |||
2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2018-03-18 | BLADERUNNER: Round coordinates to two decimals | Thomas Fach-Pedersen | |
Also fixes a couple of typos. | |||
2018-03-09 | BLADERUNNER: Code cleanup & unification | Peter Kohaut | |
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks | |||
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
Code formatting | |||
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
added async walking named some of the game flags & variables renamed aesc to screen effects | |||
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
Game script are more readable now Fixed name of Officer Leary | |||
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |