| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
| And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
| 2019-04-06 | BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls | Thanasis Antoniou | |
| 2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou | |
| Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound | |||
| 2019-02-03 | BLADERUNNER: Cleanup of KP03 bomb related scripts | Peter Kohaut | |
| 2019-02-03 | BLADERUNNER: Initial cleanup of Kipple scripts | Peter Kohaut | |
| 2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
| Added Region_Check functionality Code cleanup | |||
| 2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| 2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
| Code unification Removed few memory leaks | |||
| 2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
| Code formatting | |||
| 2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
| Game script are more readable now Fixed name of Officer Leary | |||
| 2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
