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2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-22BLADERUNNER: All maze targets normalizedThanasis Antoniou
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance.
2019-03-21BLADERUNNER: More fixes for the shooting rangeThanasis Antoniou
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13. Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now.
2019-03-20BLADERUNNER: Fixes and cleanup for Police Maze CThanasis Antoniou
First pass of all rooms is complete. A second pass is pending where the special targets will be restored
2019-03-19BLADERUNNER: Fixes and cleanup for Police Maze BThanasis Antoniou
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-18BLADERUNNER: Fixes and cleanup for Police Maze AThanasis Antoniou
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-11BLADERUNNER: Clean-up of PS13 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Better formatting for police targets instructionsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS12 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-03-10BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macroThanasis Antoniou
Enabled by default. Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-04BLADERUNNER: retirement bounty exploit fixThanasis Antoniou
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense. Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300).
2019-03-01BLADERUNNER: Sadik dead end fix (BB09 kill)Thanasis Antoniou
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP).
2019-02-28BLADERUNNER: A better fix for Sebastian's dollThanasis Antoniou
Use just the existing box 31. Implement a way to override object placement. Remove the item 77 (Holden's badge) completely.
2019-02-26BLADERUNNER: Fix for Sebastian's doll in BB06Thanasis Antoniou
Targeting clicking bounding box fixed. Animation weirdness minimized. Also restored explosion animation.
2019-02-24BLADERUNNER: Small clean-up of macrosPeter Kohaut
2019-02-24BLADERUNNER: Fix Moraji death screams and Grayford bugThanasis Antoniou
Death scream in lab changed to his own. Death scream outside lab added. Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely.
2019-02-23BLADERUNNER: CT01 fixed interaction with GordoThanasis Antoniou
Also corrected an original code bug for Gordo acquiring clue that McCoy is BladeRunner
2019-02-23BLADERUNNER: Fixed CppCheck warningsPeter Kohaut
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it.
2019-02-20BLADERUNNER: Fixed spinner destinations in HF01Peter Kohaut
2019-02-12BLADERUNNER: Removal of memory leaksPeter Kohaut
2019-02-08BLADERUNNER: Removed unnecessary debugging codePeter Kohaut
2019-02-07BLADERUNNER: Cleanup for drive away endings scriptsPeter Kohaut
All ending are achievable
2019-02-07BLADERUNNER: Cleanup of Mutants scriptsPeter Kohaut
2019-02-07BLADERUNNER: Cleanup of Clovis scripts for chapter 5Peter Kohaut
2019-02-05BLADERUNNER: Cleanup of Maggie scriptPeter Kohaut
2019-02-05BLADERUNNER: Cleanup Steele scripts for endingPeter Kohaut
2019-02-05BLADERUNNER: Gaff scripts cleanupPeter Kohaut
2019-02-03BLADERUNNER: Cleanup of KP03 bomb related scriptsPeter Kohaut
2019-02-03BLADERUNNER: Initial cleanup of Kipple scriptsPeter Kohaut
2019-02-03BLADERUNNER: Cleanup of scripts at start of chapter 5Peter Kohaut
2019-02-03BLADERUNNER: Cleanup for scene at UG18Peter Kohaut
2019-02-03BLADERUNNER: Cleanup Luther & Lance related scriptsPeter Kohaut
2019-02-03BLADERUNNER: Fixed Rat interaction at UG15Peter Kohaut
2019-02-02BLADERUNNER: Cleanup of scripts at start of chapter 4Peter Kohaut
2019-02-02BLADERUNNER: Cleanup of walking codePeter Kohaut
Fixed missing "must reach" in a actorwalk::tick
2019-01-31BLADERUNNER: Initial cleanup of underground scriptsPeter Kohaut
2019-01-31BLADERUNNER: Cleanup of Dektora chase related scriptsPeter Kohaut
2019-01-31BLADERUNNER: Clean up of Dektora scriptPeter Kohaut
2019-01-31BLADERUNNER: Clean up NR04 and related scriptsPeter Kohaut
2019-01-29BLADERUNNER: Cleanup of back EarlyQ's scenes scriptsPeter Kohaut
2019-01-29BLADERUNNER: Cleanup of front EarlyQ's scenes scriptsPeter Kohaut
2019-01-28BLADERUNNER: Cleanup of scripts for Gordo chasePeter Kohaut
2019-01-27BLADERUNNER: Initial cleanup of NR01, NR02 & related scriptsPeter Kohaut
2019-01-27BLADERUNNER: Marking few cut featuresPeter Kohaut
2019-01-27BLADERUNNER: Small cleanup for chapter 2 scriptsPeter Kohaut
2019-01-27BLADERUNNER: Initial cleanup of HF05 & HF06Peter Kohaut
2019-01-27BLADERUNNER: Police station script fixesPeter Kohaut
2019-01-27BLADERUNNER: Cleanup of PS06 scriptPeter Kohaut
2019-01-27BLADERUNNER: Holloway script cleanupPeter Kohaut