Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-25 | BLADERUNNER: VK both Runciter and Grigorian is now possible | Thanasis Antoniou | |
For restored content version | |||
2019-06-24 | BLADERUNNER: (restored) projector comment blocks McCoy from shooting | Thanasis Antoniou | |
2019-06-22 | BLADERUNNER: Fix missing action for the black car in HF06 | Peter Kohaut | |
closes #10992 | |||
2019-06-22 | BLADERUNNER: Improve fix possible collision with genwalkers | Thanasis Antoniou | |
This is in CT01 (restored content). Uses kVariableGenericWalkerConfig which was previously largely unused. | |||
2019-06-09 | BLADERUNNER: Restored a cue in Grigorian's VK | Thanasis Antoniou | |
2019-06-03 | BLADERUNNER: Restore Gordo's lighter (Rep) comment | Thanasis Antoniou | |
2019-06-03 | BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickables | Thanasis Antoniou | |
2019-06-02 | BLADERUNNER: Make the Moraji encounter easier on easy | David Fioramonti | |
This extending the bomb duration by 10secs while Moraji is chained. Additionally, the blast radius is decreased so that the player may survive closer. All of this only happens on the uncut version when playing on easy. | |||
2019-06-01 | BLADERUNNER: Fix photographer bug and awry clickables | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Add exits in CT04 and DR04 | Thanasis Antoniou | |
To improve navigation | |||
2019-06-01 | BLADERUNNER: Fix paths and map glitched in NR05 | Thanasis Antoniou | |
McCoy should no longer teleport (occasionally) whne going to NR08 | |||
2019-06-01 | BLADERUNNER: Restore Eyeworks Eye and Projector comments | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Broaden path to Runciter desk RC02 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Remove awry clickables from BB01, CT12, CT01 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: DR01, DR02 improved navigation | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Restore comment on RC02 dead animals | Thanasis Antoniou | |
Also fix some awry clickable objects in RC51 | |||
2019-06-01 | BLADERUNNER: Restored comment on statues | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Add areas in HC01 for animoids comment | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Set gate to UG18 as locked only in Hard mode | Thanasis Antoniou | |
This as before is only for the enhanced version | |||
2019-05-30 | BLADERUNNER: Dead bridge rat won't respawn when playing uncut and easy | David Fioramonti | |
If the player kills the rat at the bridge that breaks and goes to the left screen and then comes back the rat will not respawn when the player is playing the uncut version on easy. In every other case there will be a 10% chance that the rat will respawn. | |||
2019-05-29 | BLADERUNNER: UG08 and HF06 map glitch fixes | Thanasis Antoniou | |
2019-05-27 | BLADERUNNER: Restore lines from Grigorian and Izo | Thanasis Antoniou | |
2019-05-26 | BLADERUNNER: Fix for View::calculateScreenPosition | Thanasis Antoniou | |
Draw objects in debugger no longer draws mishappen rectangles | |||
2019-05-25 | BLADERUNNER: Fixes for UG18 Guzza scene cases | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fix path glitches in UG18 and UG13 | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: UG18 restored trains and Guzza overlays | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix NR11 pathfinding | Thanasis Antoniou | |
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths | |||
2019-05-23 | BLADERUNNER: Fix Dektora overlap issues, restore rattle | Thanasis Antoniou | |
2019-05-22 | BLADERUNNER: Fix combat music autosaved at start of Act 3 | Thanasis Antoniou | |
If player clicks fast through all the dialogue at BB roof top | |||
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou | |
The debug messages and comments will all be removed after this series of fixes | |||
2019-05-19 | BLADERUNNER: Cleanup and fix for NR03 dancer | Thanasis Antoniou | |
2019-05-19 | BLADERUNNER: Cleanup of police AI and fix for rat ai | Thanasis Antoniou | |
2019-05-17 | BLADERUNNER: Howie Lee AI and Leary overlap fixes | Thanasis Antoniou | |
2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use | |||
2019-05-13 | BLADERUNNER: Fix freeze for MA06 elevator | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fix broken MA06 elev when cutContent disabled | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Act 4 meet with Rachael polish | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Speech when click on barkeep from HC01 | Thanasis Antoniou | |
Added behavior identical for similar cases (CT12, AR01) | |||
2019-05-13 | BLADERUNNER: Howie restored content | Thanasis Antoniou | |
Howie will now be in Chinatown in Acts 2 and 3, but won't always be in the diner This gives him more probability to discover the homeless body if in dumpster and also enables some extra dialogue | |||
2019-05-13 | BLADERUNNER: Hit and Run dispatch clue restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Mainframe talkie restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fixes for PS05 | Thanasis Antoniou | |
Pathfinding and spawn points fixes | |||
2019-05-13 | BLADERUNNER: cut content now loads all TLK resources | Thanasis Antoniou | |
Work-around for cut content stored in wrong TLK files | |||
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-05-09 | BLADERUNNER: Fix audio clue DoorForced1 post Act 1 | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Fix scorpion cage blink in and out | Thanasis Antoniou | |
Original bug occurs in transitions from AR01 to AR02 | |||
2019-05-08 | BLADERUNNER: Another fix for confess to Guzza | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Remove most of custom PS04 transition | Thanasis Antoniou | |
It didn't work out quite well | |||
2019-05-07 | BLADERUNNER: Fix compilation with non-c++11 compilers | Thierry Crozat | |