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AgeCommit message (Collapse)Author
2019-01-28BLADERUNNER: Fixed small issue in combat calculationPeter Kohaut
Better variable names in actor combat classes.
2019-01-28BLADERUNNER: Cleanup of scripts for Gordo chasePeter Kohaut
2019-01-27BLADERUNNER: Initial cleanup of NR01, NR02 & related scriptsPeter Kohaut
2019-01-27BLADERUNNER: Marking few cut featuresPeter Kohaut
2019-01-27BLADERUNNER: Small cleanup for chapter 2 scriptsPeter Kohaut
2019-01-27BLADERUNNER: Initial cleanup of HF05 & HF06Peter Kohaut
2019-01-27BLADERUNNER: Police station script fixesPeter Kohaut
2019-01-27BLADERUNNER: Cleanup of PS06 scriptPeter Kohaut
2019-01-27BLADERUNNER: Holloway script cleanupPeter Kohaut
2019-01-27BLADERUNNER: Cleanup of Steele scripts for Lucy chasePeter Kohaut
2019-01-27BLADERUNNER: Cleanup & fix of Lucy chase scriptsPeter Kohaut
First wait-point in Hystersia Maze was incorrectly triggered
2019-01-27BLADERUNNER: Initial cleanup of HF02 & HF03Peter Kohaut
2019-01-27BLADERUNNER: Initial cleanup of HF01 & related actorsPeter Kohaut
2019-01-27BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2Peter Kohaut
2019-01-27BLADERUNNER: Fixed wrongly clickable news in DR02Peter Kohaut
They are not supposed to be clickable
2019-01-27BLADERUNNER: Cleanup of Guzza script for chapter 2Peter Kohaut
2019-01-27BLADERUNNER: Cleanup of Steele scripts for chapter 1Peter Kohaut
2019-01-27BLADERUNNER: Hawker's circle script cleanupPeter Kohaut
2019-01-27BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2Peter Kohaut
2019-01-26BLADERUNNER: Analysed all Yukon hotel scenesPeter Kohaut
2019-01-26BLADERUNNER: Analysed Leon scene at Yukon HotelPeter Kohaut
2019-01-26BLADERUNNER: Fixed Sebastian scriptPeter Kohaut
Dialogue was not available
2019-01-26BLADERUNNER: Added names of loops in BB01Peter Kohaut
2019-01-25BLADERUNNER: Cleanup of actor scripts for a fight in BB11Peter Kohaut
Also named goal for McCoy arrest
2019-01-25BLADERUNNER: Cleanup of BBxx scriptsPeter Kohaut
Removed issue where McCoy went to jail for no reason at start of 3rd act
2019-01-25BLADERUNNER: Fixed fly-away animation in RC01 for later chaptersPeter Kohaut
2019-01-24BLADERUNNER: Fixes for game scripts & cleanupPeter Kohaut
2019-01-21BLADERUNNER: More game constantsPeter Kohaut
Added Region_Check functionality Code cleanup
2019-01-19BLADERUNNER: More variable names in the game scriptsPeter Kohaut
Fixed some errors as well
2019-01-15BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-13BLADERUNNER: Merged chapter & scene debugger commandPeter Kohaut
2019-01-12BLADERUNNER: Fixed more compilation errorsPeter Kohaut
2019-01-12BLADERUNNER: Fix compilation errorsPeter Kohaut
2019-01-12BLADERUNNER: Added debugging output for scriptsPeter Kohaut
Also added last few missing script commands.
2019-01-12BLADERUNNER: Fixed enabling combat mode in scriptsPeter Kohaut
Fixed Zuben chase. Added name of some flags used in the China town.
2019-01-08BLADERUNNER: Fixed Zuben death animationPeter Kohaut
Animation was not playing due to wrong switch statment
2018-12-24BLADERUNNER: Fixed item rotationPeter Kohaut
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts.
2018-12-15BLADERUNNER: Added time control and game pausingPeter Kohaut
2018-11-25BLADERUNNER: Add in-game loading screenPeter Kohaut
It is also possible to start new game from it.
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-11-13BLADERUNNER: Fix Fall Through Compiler WarningsD G Turner
Clang and newer versions of GCC i.e. v8.2 require the comment to match "fall through" to surpress warnings so change "no break" comments to match.
2018-08-26BLADERUNNER: Remove use of C99 mathColin Snover
C++ math functions are overloaded so operate using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf, sinf, etc. instead of the C++ API does not work.
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-07BLADERUNNER: Implement obstacle polygon mergingThomas Fach-Pedersen
2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-03-31BLADERUNNER: Implemented ActorClues::getModifier().Eugene Sandulenko
This completes implementation of the automatic clue exchange
2018-03-29BLADERUNNER: Fix buffer overflow in PoliceMazeEugene Sandulenko
2018-03-29BLADERUNNER: Fix incorrect loop end checkEugene Sandulenko
2018-03-29BLADERUNNER: Added clarifying comment for a bug in originalEugene Sandulenko