Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-28 | BLADERUNNER: Fixed small issue in combat calculation | Peter Kohaut | |
Better variable names in actor combat classes. | |||
2019-01-28 | BLADERUNNER: Cleanup of scripts for Gordo chase | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of NR01, NR02 & related scripts | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Marking few cut features | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Small cleanup for chapter 2 scripts | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of HF05 & HF06 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Police station script fixes | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of PS06 script | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Holloway script cleanup | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Steele scripts for Lucy chase | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup & fix of Lucy chase scripts | Peter Kohaut | |
First wait-point in Hystersia Maze was incorrectly triggered | |||
2019-01-27 | BLADERUNNER: Initial cleanup of HF02 & HF03 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of HF01 & related actors | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Fixed wrongly clickable news in DR02 | Peter Kohaut | |
They are not supposed to be clickable | |||
2019-01-27 | BLADERUNNER: Cleanup of Guzza script for chapter 2 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Steele scripts for chapter 1 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Hawker's circle script cleanup | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2 | Peter Kohaut | |
2019-01-26 | BLADERUNNER: Analysed all Yukon hotel scenes | Peter Kohaut | |
2019-01-26 | BLADERUNNER: Analysed Leon scene at Yukon Hotel | Peter Kohaut | |
2019-01-26 | BLADERUNNER: Fixed Sebastian script | Peter Kohaut | |
Dialogue was not available | |||
2019-01-26 | BLADERUNNER: Added names of loops in BB01 | Peter Kohaut | |
2019-01-25 | BLADERUNNER: Cleanup of actor scripts for a fight in BB11 | Peter Kohaut | |
Also named goal for McCoy arrest | |||
2019-01-25 | BLADERUNNER: Cleanup of BBxx scripts | Peter Kohaut | |
Removed issue where McCoy went to jail for no reason at start of 3rd act | |||
2019-01-25 | BLADERUNNER: Fixed fly-away animation in RC01 for later chapters | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
Fixed some errors as well | |||
2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | BLADERUNNER: Merged chapter & scene debugger command | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fixed more compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fix compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut | |
Also added last few missing script commands. | |||
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
Fixed Zuben chase. Added name of some flags used in the China town. | |||
2019-01-08 | BLADERUNNER: Fixed Zuben death animation | Peter Kohaut | |
Animation was not playing due to wrong switch statment | |||
2018-12-24 | BLADERUNNER: Fixed item rotation | Peter Kohaut | |
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-11-25 | BLADERUNNER: Add in-game loading screen | Peter Kohaut | |
It is also possible to start new game from it. | |||
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-11-13 | BLADERUNNER: Fix Fall Through Compiler Warnings | D G Turner | |
Clang and newer versions of GCC i.e. v8.2 require the comment to match "fall through" to surpress warnings so change "no break" comments to match. | |||
2018-08-26 | BLADERUNNER: Remove use of C99 math | Colin Snover | |
C++ math functions are overloaded so operate using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf, sinf, etc. instead of the C++ API does not work. | |||
2018-05-20 | JANITORIAL: Remove trailing whitespace | Adrian Frühwirth | |
2018-05-07 | BLADERUNNER: Implement obstacle polygon merging | Thomas Fach-Pedersen | |
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-03-31 | BLADERUNNER: Implemented ActorClues::getModifier(). | Eugene Sandulenko | |
This completes implementation of the automatic clue exchange | |||
2018-03-29 | BLADERUNNER: Fix buffer overflow in PoliceMaze | Eugene Sandulenko | |
2018-03-29 | BLADERUNNER: Fix incorrect loop end check | Eugene Sandulenko | |
2018-03-29 | BLADERUNNER: Added clarifying comment for a bug in original | Eugene Sandulenko | |