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AgeCommit message (Collapse)Author
2019-06-01BLADERUNNER: Fix photographer bug and awry clickablesThanasis Antoniou
2019-06-01BLADERUNNER: Add exits in CT04 and DR04Thanasis Antoniou
To improve navigation
2019-06-01BLADERUNNER: Fix paths and map glitched in NR05Thanasis Antoniou
McCoy should no longer teleport (occasionally) whne going to NR08
2019-06-01BLADERUNNER: Restore Eyeworks Eye and Projector commentsThanasis Antoniou
2019-06-01BLADERUNNER: Broaden path to Runciter desk RC02Thanasis Antoniou
2019-06-01BLADERUNNER: Remove awry clickables from BB01, CT12, CT01Thanasis Antoniou
2019-06-01BLADERUNNER: DR01, DR02 improved navigationThanasis Antoniou
2019-06-01BLADERUNNER: Restore comment on RC02 dead animalsThanasis Antoniou
Also fix some awry clickable objects in RC51
2019-06-01BLADERUNNER: Restored comment on statuesThanasis Antoniou
2019-05-31BLADERUNNER: Add areas in HC01 for animoids commentThanasis Antoniou
2019-05-31BLADERUNNER: Set gate to UG18 as locked only in Hard modeThanasis Antoniou
This as before is only for the enhanced version
2019-05-30BLADERUNNER: Dead bridge rat won't respawn when playing uncut and easyDavid Fioramonti
If the player kills the rat at the bridge that breaks and goes to the left screen and then comes back the rat will not respawn when the player is playing the uncut version on easy. In every other case there will be a 10% chance that the rat will respawn.
2019-05-30BLADERUNNER: Don't let the sewer bridge break on easyDavid Fioramonti
When the player is playing on easy and it is the uncut version then the sewer bridge won't break when McCoy runs on it or if McCoy and the rat are both on it. A bridge breaking death animation will still be shown if the rat kills the player on the bridge.
2019-05-29BLADERUNNER: UG08 and HF06 map glitch fixesThanasis Antoniou
2019-05-27BLADERUNNER: Restore lines from Grigorian and IzoThanasis Antoniou
2019-05-26BLADERUNNER: Fix for View::calculateScreenPositionThanasis Antoniou
Draw objects in debugger no longer draws mishappen rectangles
2019-05-26BLADERUNNER: Item spin command in DebuggerThanasis Antoniou
2019-05-25BLADERUNNER: Fixes for UG18 Guzza scene casesThanasis Antoniou
2019-05-25BLADERUNNER: Fix path glitches in UG18 and UG13Thanasis Antoniou
2019-05-25BLADERUNNER: UG18 restored trains and Guzza overlaysThanasis Antoniou
2019-05-23BLADERUNNER: Fix NR11 pathfindingThanasis Antoniou
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths
2019-05-23BLADERUNNER: Fix Dektora overlap issues, restore rattleThanasis Antoniou
2019-05-23BLADERUNNER: Fix for McCoy resuming combat resting poseThanasis Antoniou
In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy
2019-05-22BLADERUNNER: Don't exit to desktop after end creditsThanasis Antoniou
2019-05-22BLADERUNNER: Remove redundant call to playerGainsControlThanasis Antoniou
When Steele retires Izo in RC03
2019-05-22BLADERUNNER: Fix combat music autosaved at start of Act 3Thanasis Antoniou
If player clicks fast through all the dialogue at BB roof top
2019-05-21BLADERUNNER: Add methods to skip screen effectsThanasis Antoniou
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-20BLADERUNNER: Officers and combat bugfixes part 1Thanasis Antoniou
The debug messages and comments will all be removed after this series of fixes
2019-05-19BLADERUNNER: Cleanup and fix for NR03 dancerThanasis Antoniou
2019-05-19BLADERUNNER: Cleanup of police AI and fix for rat aiThanasis Antoniou
2019-05-17BLADERUNNER: Howie Lee AI and Leary overlap fixesThanasis Antoniou
2019-05-15BLADERUNNER: Warning if loading restored cut content save in original modeThanasis Antoniou
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use
2019-05-13BLADERUNNER: Fix freeze for MA06 elevatorThanasis Antoniou
2019-05-13BLADERUNNER: Fix broken MA06 elev when cutContent disabledThanasis Antoniou
2019-05-13BLADERUNNER: Act 4 meet with Rachael polishThanasis Antoniou
2019-05-13BLADERUNNER: fix for homeless found casesThanasis Antoniou
2019-05-13BLADERUNNER: Speech when click on barkeep from HC01Thanasis Antoniou
Added behavior identical for similar cases (CT12, AR01)
2019-05-13BLADERUNNER: Howie restored contentThanasis Antoniou
Howie will now be in Chinatown in Acts 2 and 3, but won't always be in the diner This gives him more probability to discover the homeless body if in dumpster and also enables some extra dialogue
2019-05-13BLADERUNNER: Hit and Run dispatch clue restoredThanasis Antoniou
2019-05-13BLADERUNNER: Mainframe talkie restoredThanasis Antoniou
2019-05-13BLADERUNNER: Fixes for PS05Thanasis Antoniou
Pathfinding and spawn points fixes
2019-05-13BLADERUNNER: cut content now loads all TLK resourcesThanasis Antoniou
Work-around for cut content stored in wrong TLK files
2019-05-09BLADERUNNER: Use booleans in walk functionsThanasis Antoniou
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09BLADERUNNER: Fix audio clue DoorForced1 post Act 1Thanasis Antoniou
2019-05-09BLADERUNNER: Complementary fix for scorpion cageThanasis Antoniou
2019-05-08BLADERUNNER: Fix scorpion cage blink in and outThanasis Antoniou
Original bug occurs in transitions from AR01 to AR02
2019-05-08BLADERUNNER: Another fix for confess to GuzzaThanasis Antoniou
2019-05-08BLADERUNNER: Remove most of custom PS04 transitionThanasis Antoniou
It didn't work out quite well
2019-05-07BLADERUNNER: Fix compilation with non-c++11 compilersThierry Crozat
2019-05-08BLADERUNNER: fix Guzza, PS03, PS04, PS01antoniou79
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford)