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path: root/engines/bladerunner/slice_animations.cpp
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2016-09-29BLADERUNNER: added rendering support for lighting and effects, but its not ↵Peter Kohaut
working correctly yet
2016-09-29BLADERUNNER: add more logic to actor::tick, added support for looking up ↵Peter Kohaut
scene objects
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵Peter Kohaut
completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: added implementation of more script methods added combat ↵Peter Kohaut
structure (maybe it combat mode??)
2016-09-29BLADERUNNER: still adding structures... and implementing some of script ↵Peter Kohaut
methods...
2016-09-29BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized variable ↵Thomas Fach-Pedersen
in destructor
2016-09-29BLADERUNNER: First pass at slice animation rendererThomas Fach-Pedersen
Z-buffers are not being read from the VQA background yet, so z-buffer handling is faked for now.